Marc Gilleron
30c6d7e436
Disabled task cancellation to make VoxelLodTerrain work, will need better option later.
...
VoxelLodTerrain's block requests were being cancelled constantly.
This commit also contains precision improvement for cancelling
block requests based on distance, which originally was an attempt to
"properly" fix the problem with VoxelLodTerrain, but it didnt fully
worked for that node.
I left it anyways, maybe it will change in the future once a
proper fix is figured out.
2020-10-19 23:21:14 +01:00
Marc Gilleron
6c80da0425
Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
2020-09-14 19:33:02 +01:00
Marc Gilleron
7a235be108
Cancel block tasks if they are too far away
2020-09-06 23:57:41 +01:00
Marc Gilleron
7075773692
Fix tasks waiting suspecting an error too soon.
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It was using seconds while measured time was milliseconds.
2020-09-06 23:56:36 +01:00
Marc Gilleron
9db2ced198
Fix out-of-bounds access in case all tasks got cancelled
2020-09-06 23:55:22 +01:00
Marc Gilleron
a4611031e1
Fix viewer not being unpaired when destroyed
2020-09-06 19:29:56 +01:00
Marc Gilleron
81e1872f8b
Implemented viewers for VoxelTerrain
2020-09-06 19:01:12 +01:00
Marc Gilleron
b8c97ebc55
Switch VoxelLodTerrain to VoxelServer
2020-08-31 21:51:30 +01:00
Marc Gilleron
17ff16aa48
Neighbors are optional when sending meshing requests
2020-08-30 04:00:45 +01:00
Marc Gilleron
d81ffb95f4
Detect usage of Tracy, add some profiler scopes
2020-08-30 04:00:01 +01:00
Marc Gilleron
aa2b848102
Workaround crash on exit because the GDScript module is freed before voxel
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See https://github.com/Zylann/godot_voxel/issues/189
2020-08-29 22:55:52 +01:00
Marc Gilleron
d4d2b6fd9e
No longer copy voxels before scheduling threaded tasks. VoxelBuffers now have a lock.
2020-08-29 22:09:54 +01:00
Marc Gilleron
92b10d9175
Fix deadlock on exit when more than one thread is used
2020-08-28 18:31:21 +01:00
Marc Gilleron
f10209440f
Fix performance hit due to priority being recalculated all the time
2020-08-28 18:30:54 +01:00
Marc Gilleron
28b5ae6580
Unused code
2020-08-28 18:29:42 +01:00
Marc Gilleron
2fda53f57f
Fix warning about too many arguments
2020-08-28 18:29:33 +01:00
Marc Gilleron
0d1bd433d9
Multiple meshing threads seems to work
2020-08-27 23:40:36 +01:00
Marc Gilleron
07ca2c74c1
Fixed tasks being picked twice and causing double-deletes
2020-08-27 23:32:34 +01:00
Marc Gilleron
bcfc8ce04e
Add some stats
2020-08-26 21:17:57 +01:00
Marc Gilleron
57d306a033
Fix voxel library not always up to date
2020-08-26 19:49:04 +01:00
Marc Gilleron
56c2a0856a
Initial integration on VoxelTerrain with static camera, fixed a bunch of things
2020-08-25 23:00:38 +01:00
Marc Gilleron
1fe50b01d6
Added VoxelServer. Compiles, but isn't used anywhere yet
2020-08-24 01:49:23 +01:00