Marc Gilleron
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1bb3d19e03
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Use buffers to generate previews
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2021-01-09 18:35:53 +00:00 |
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Marc Gilleron
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1e95374ccb
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The graph runtime now suports arbitrary position buffers, instead of an XZ rectangle
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2021-01-08 21:04:49 +00:00 |
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Marc Gilleron
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4a290f27c0
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Removed bounds support, it not really relevant anymore
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2021-01-05 22:24:13 +00:00 |
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Marc Gilleron
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825fa4147b
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Main graph generator now uses buffers for blocks
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2021-01-05 18:59:52 +00:00 |
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Marc Gilleron
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dafb4f39ff
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First WIP to try per-buffer processing instead of per-voxel
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2021-01-04 22:19:13 +00:00 |
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Marc Gilleron
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3364748fef
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Integrate FastNoiseLite to voxel graph generator
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2021-01-03 20:23:45 +00:00 |
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Marc Gilleron
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9e423a58f7
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Voxel graph optimizations:
- Dynamically adjust SDF scaling to reduce terracing caused by storage resolution
- Optimize range analysis more aggressively
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2020-12-24 23:16:34 +00:00 |
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Marc Gilleron
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d009049d4f
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Added experimental functions to bake sphere maps from the generator
- The runtime API now works with float positions
- Fixed XZ optimization, cached positions were not assigned
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2020-12-22 02:13:46 +00:00 |
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Marc Gilleron
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7c6bfe0dbc
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Added Normalize node to voxel graph
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2020-12-21 20:06:20 +00:00 |
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Marc Gilleron
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ae9abb0248
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Added SdfSphereHeightmap node to graph generator
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2020-12-21 02:00:31 +00:00 |
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Marc Gilleron
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44a1af2043
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Don't crash if graph resources are null
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2020-10-26 19:58:54 +00:00 |
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Marc Gilleron
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61f17ce96d
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Formatting
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2020-10-25 20:38:23 +00:00 |
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Marc Gilleron
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0cb8188eb7
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Added ability to name graph nodes
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2020-10-25 20:26:25 +00:00 |
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Marc Gilleron
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56aee87615
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Added Select node to "conditionally" switch between two values
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2020-07-11 17:03:09 +01:00 |
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Marc Gilleron
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b8c235fce3
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Added preview nodes (has a few limitations, may fix them later)
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2020-07-07 23:28:02 +01:00 |
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Marc Gilleron
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709ebbe056
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Missing declaration for a part I accidentally committed earlier, meant to commit later
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2020-07-07 18:53:54 +01:00 |
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Marc Gilleron
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bf96ec362f
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Use the inspector to edit graph node properties, including sub-resources
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2020-07-06 22:07:36 +01:00 |
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Marc Gilleron
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f73e566535
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Added smoothstep
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2020-04-05 19:53:07 +01:00 |
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Marc Gilleron
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9ce0ded22e
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Added a bunch of operation types, untested
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2020-03-20 00:21:09 +00:00 |
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Marc Gilleron
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4176894383
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Editable default inputs
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2020-03-08 19:23:48 +00:00 |
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Marc Gilleron
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d1f00537d5
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Parameters are editable (not default inputs, need to do them after)
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2020-03-08 00:46:55 +00:00 |
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Marc Gilleron
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43b99975f3
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Loading and saving of voxel graphs
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2020-03-07 01:34:30 +00:00 |
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Marc Gilleron
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fab3e791d8
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Implement undo/redo, which also marks the resource as modified
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2020-03-03 00:19:25 +00:00 |
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Marc Gilleron
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81909567be
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Implemented add, remove, connect and disconnect nodes from editor
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2020-03-02 00:15:54 +00:00 |
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Marc Gilleron
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a3b623ad3d
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Optimize parts of the graph that only depend on X and Z, so they run in the outer loop
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2020-02-29 22:35:55 +00:00 |
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Marc Gilleron
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a3b64c3983
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A bit of reorganization:
- Merged VoxelGeneratorGraph::Node into ProgramGraph::Node
- Separated compilation and execution to its own class
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2020-02-29 00:17:47 +00:00 |
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Marc Gilleron
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dcc53d9351
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Added can_connect() and get_node_type_id()
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2020-02-27 00:17:15 +00:00 |
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Marc Gilleron
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815954bc03
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Added graph edition methods and exposed to script API
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2020-02-24 23:03:41 +00:00 |
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Marc Gilleron
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f4a5b36fe9
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Moved node DB to its own file
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2020-02-23 19:08:14 +00:00 |
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Marc Gilleron
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c87dc49046
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Implemented duplicate()
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2020-02-23 02:50:04 +00:00 |
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Marc Gilleron
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927f7c4e3f
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Moved interval.h to the math/ folder
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2020-02-22 22:52:19 +00:00 |
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Marc Gilleron
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60fb709c1c
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Added range analyzis to automatically find when a block will be uniform
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2020-02-22 22:11:07 +00:00 |
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Marc Gilleron
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ce2b50fe1e
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Added boundaries to avoid computing the graph in blocks it doesn't need to run
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2020-02-21 00:08:26 +00:00 |
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Marc Gilleron
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af09121c9f
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Fixed a bunch of things
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2020-02-19 21:59:41 +00:00 |
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Marc Gilleron
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515751a3e6
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WIP VoxelGeneratorGraph, compiled and untested
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2020-02-19 19:26:14 +00:00 |
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