Commit Graph

21 Commits (9f7a081dd409e703dff6bb9318cef99cb297b5f3)

Author SHA1 Message Date
Marc Gilleron c493aec343 Use StringNames when applicable 2020-01-17 20:43:28 +00:00
Marc Gilleron badf3876c3 When a block is not visible, remove it from world instead 2020-01-07 02:04:24 +00:00
Marc Gilleron 462e453cf4 Fix thin cracks caused by pooled material params not being reset when reused 2020-01-05 04:57:40 +00:00
Marc Gilleron 8056f7e679 Fix transition meshes not being scaled with LOD, provide LOD in mesher API 2020-01-04 23:24:33 +00:00
Marc Gilleron ebc6be35d1 Implement LOD transitions in VoxelLodTerrain
- VoxelBlock contains 6 optional transition meshes
- VoxelLodTerrain calculates transition masks when block visibility changes
- VoxelMesher can now specify different min and max paddings
- Fix Cube::SIDE_POSITIVE/NEGATIVE_X/Y/Z enum not matching Cube::g_side_normals
- Convert transition masks to make up for the Cube:: inconsistency for now
2019-12-31 16:48:46 +00:00
Cory Petkovsek 9a06cdd3ef Fix mono build warnings 2019-10-04 02:17:44 +08:00
Marc Gilleron b687909806 Save modified blocks, remove some debug code 2019-09-07 21:19:12 +01:00
Marc Gilleron 17c6b1f557 Fixed and tweaked a bunch of things, first working editing with LOD 2019-09-06 23:24:56 +01:00
Marc Gilleron 4ab688c9be Barebones edition, untested WIP 2019-09-05 02:24:16 +01:00
Marc Gilleron 0e6d3873c7 Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once 2019-08-31 21:46:40 +01:00
Marc Gilleron c3bc356119 Fix overlapping blocks, mesh instance visibility was not initialized properly 2019-08-30 00:13:28 +01:00
Marc Gilleron d4ed6372b7 Optimize collision shapes, doubles build speed 2019-08-25 22:59:55 +01:00
Marc Gilleron 4ff5f91e6f Add optional physics collision through node-less static bodies 2019-08-25 13:04:49 +01:00
Marc Gilleron 332041751d Move mesh instance into a thin wrapper 2019-08-25 01:11:38 +01:00
Marc Gilleron 368e3efd1e Remove unecessary condition 2019-08-24 23:31:01 +01:00
Marc Gilleron 75cffa7d59 Rename VoxelBlock.pos => position 2019-05-25 15:50:01 +01:00
Marc Gilleron cae44985a8 Comments 2019-05-25 14:34:09 +01:00
Marc Gilleron 255acbb739 Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties 2019-05-09 22:00:54 +01:00
Marc Gilleron 035e45d0a3 Fix missing destructor in VoxelBlock... woopsie 2019-05-08 20:36:27 +01:00
Marc Gilleron 9bab6c04d1 Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
Marc Gilleron 12a97cca5a Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00