3 Commits

Author SHA1 Message Date
Marc Gilleron
2bab7c39bd Namespace DynamicBitset 2022-01-03 01:23:54 +00:00
Marc Gilleron
922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
197c6c71bc Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00