7 Commits

Author SHA1 Message Date
Marc Gilleron
0137ca3036 Namespaced VoxelBuffer in gd:: because it is actually a wrapper 2022-02-15 21:49:20 +00:00
Marc Gilleron
b3faec2bef Removed voxel_block_request.h, use specialized structs 2022-02-12 23:37:02 +00:00
Marc Gilleron
b67ca3d903 Namespaced every registered class 2022-01-09 22:16:44 +00:00
Marc Gilleron
922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
c9b1840e99 Added max_lod_hint return value to block generators 2021-09-16 20:33:45 +01:00
Marc Gilleron
a0941cea83 Made all simple generators thread-safe 2021-01-16 13:41:46 +00:00
Marc Gilleron
10d6e5bd8a Script-based generators and streams have their own class, should fix C# API 2020-10-31 22:11:25 +00:00