Commit Graph

21 Commits (9b2104e93ef0f8c6d4256b52554f50ce469e0d94)

Author SHA1 Message Date
Marc Gilleron 12a97cca5a Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
Marc Gilleron 1b9e7257df Clang-format did things 2019-04-24 01:31:42 +01:00
Marc Gilleron d0ab02a397 Fix UVs, change tables to use OpenGL convention... 2018-10-05 23:51:55 +01:00
Marc Gilleron 20d8cf876b Fix voxel tiles not editable in editor 2018-10-04 23:12:20 +01:00
Marc Gilleron da0a1a058c Moved side, edge and corner enums to cube tables, and renamed CubeTables to Cube 2018-09-30 19:38:02 +01:00
Marc Gilleron b117a2a336 Don't declare a WeakRef as non-reference, causes issues with ObjectDB 2018-09-29 17:07:15 +01:00
Marc Gilleron 7319fa1c56 Compilation fixes 2018-09-02 18:48:08 +01:00
Marc Gilleron fdb61c9b62 Update to latest Godot 2017-08-27 15:52:14 +02:00
Marc Gilleron cb6de49b96 Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding 2017-08-19 21:10:31 +02:00
Marc Gilleron df13e025ca Expose things to the editor, first iteration, might be buggy 2017-08-15 02:24:52 +02:00
Marc Gilleron 51596fef95 Clang-format 2017-08-13 01:19:39 +02:00
Marc Gilleron 05dfddfa20 Fix type hints in method registration 2017-08-13 00:10:18 +02:00
Marc Gilleron a5a1ded2f3 Added smooth voxels (untextured at the moment) 2017-04-06 23:44:11 +02:00
Marc Gilleron fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron c38a822664 Code style 2017-01-02 02:19:02 +01:00
Marc Gilleron 8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron 7305fd7b27 Renamed VoxelMeshBuilder => VoxelMesher 2016-05-08 01:09:00 +02:00
Marc Gilleron ad124f418a Facet extraction works with transparent sides 2016-05-05 02:12:23 +02:00
Marc Gilleron 68cf221d1a VoxelBuffer storage is now flat to reduce memory usage and simplify code 2016-05-03 00:09:07 +02:00
Marc Gilleron d1d685124f Added VoxelLibrary, texture coordinates and random stuff 2016-05-01 22:20:27 +02:00
Marc Gilleron 1acabf1307 Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00