Commit Graph

299 Commits (98299f2b3cf771850c0eab2ae165068d4487a0c0)

Author SHA1 Message Date
Marc Gilleron 12a97cca5a Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
Marc Gilleron c8fbf19814 Rename get/set_voxel_iso => get/set_voxel_f 2019-04-28 16:28:49 +01:00
Marc Gilleron ce57c656d5 Remove repetition 2019-04-28 04:27:37 +01:00
Marc Gilleron 00decc3a61 Update README since there is now a more recent marching cubes mesher 2019-04-28 04:25:27 +01:00
Marc Gilleron 766e3d882c Subtract should actually use inverted signed distance 2019-04-28 03:51:24 +01:00
Marc Gilleron 59c5a43915 Fixed VoxelMap::get/set_voxel_f bound to the wrong function 2019-04-28 02:27:50 +01:00
Marc Gilleron c837ca4dd0 Code formatting 2019-04-28 01:34:00 +01:00
Marc Gilleron d6bb354bd9 Added smooth_meshing option to VoxelTerrain and handle padding differences it introduces 2019-04-28 01:32:23 +01:00
Marc Gilleron fe37ed3674 Fix broken Terrain::raycast when it falls back to isolevel channel 2019-04-28 01:29:52 +01:00
Marc Gilleron 0f378fe218 Remove default channel from `is_uniform()` to prevent mistakes 2019-04-28 00:27:17 +01:00
Marc Gilleron 227bf5ad36 Added get/set_voxel_f in VoxelMap 2019-04-28 00:25:33 +01:00
Marc Gilleron 2e419db855 Fix default value for CHANNEL_ISOLEVEL, it should be the integer raw value, not the quantified one 2019-04-28 00:23:10 +01:00
Marc Gilleron a67ea390d5 Smooth VoxelProviderImage a little in isolevel mode, also properly repeat the heightmap if it's not power of two 2019-04-27 02:08:12 +01:00
Marc Gilleron 6d872160ab Added get_size() as Vector3 to VoxelBuffer 2019-04-27 02:06:09 +01:00
Marc Gilleron 10c2e69a0c Default values for CHANNEL_ISOLEVEL should be 1.0 (i.e maximum distance) 2019-04-27 02:05:40 +01:00
Marc Gilleron c86a5c53e1 Fixed VoxelMap.get_buffer_copy() introducing voxels in channel 0 even if they don't exist 2019-04-27 02:03:08 +01:00
Marc Gilleron 8c6defee09 Fixed bad VoxelBuffer indexing for non-cubic volumes 2019-04-26 03:35:00 +01:00
Marc Gilleron b85e696b7b Fixed bad position validation in VoxelBuffer 2019-04-26 02:52:32 +01:00
Marc Gilleron beace8709b Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00
Marc Gilleron 101f83234a Don't logspam if terrain library is not set 2019-04-25 00:58:23 +01:00
Marc Gilleron 9f0845759f Fix binding of VoxelIsoSurfaceTool::do_heightmap() 2019-04-25 00:57:18 +01:00
Marc Gilleron 9e13c68da7 Return empty mesh if blocky mesher doesnt find a type channel 2019-04-25 00:56:51 +01:00
Marc Gilleron fdb40ef3f4 Add quick support for isolevel in VoxelProviderImage 2019-04-25 00:54:14 +01:00
Marc Gilleron b3dd85bd36 Added VoxelIsoSurfaceTool::do_heightmap(), untested 2019-04-24 02:08:45 +01:00
Marc Gilleron 1a4c6ec33d Fixed compilation 2019-04-24 02:07:06 +01:00
Marc Gilleron 1b9e7257df Clang-format did things 2019-04-24 01:31:42 +01:00
Marc Gilleron 70881ce255 Use Godot Map, std::map doesnt appear to have any advantage 2019-04-23 23:38:15 +01:00
Marc Gilleron 9c3eb0e4b7 Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes 2019-04-23 23:37:26 +01:00
Marc Gilleron 19329efaa6 Initialize stats before each meshing 2019-04-23 23:35:43 +01:00
Marc Gilleron b627a5736d Expose octree mode, mesh mode and geometric error as properties; initialize stats 2019-04-23 01:30:15 +01:00
Marc Gilleron a80ddc450b Make OP_ADD the default in VoxelIsoSurfaceTool 2019-04-23 01:28:51 +01:00
Marc Gilleron cead529f11 Use object pool to speed up octree construction 2019-04-23 00:47:52 +01:00
Marc Gilleron bfbe382a7d Snake case 2019-04-23 00:26:41 +01:00
Marc Gilleron 1070acf0be Count re-used vertices 2019-04-23 00:14:20 +01:00
Marc Gilleron 0e569df945 Re-use dualgrid memory 2019-04-22 23:36:42 +01:00
Marc Gilleron 3c366b1f09 Add stats 2019-04-22 23:03:57 +01:00
Marc Gilleron bed8ac8cb9 Drop gradient channels, fix misconception about what gradient is 2019-04-22 21:17:19 +01:00
Marc Gilleron 572dcbf680 Move this code closer to what uses it 2019-04-22 21:15:45 +01:00
Marc Gilleron 1defe3bdbd Added VoxelIsoSurfaceTool 2019-04-22 20:15:46 +01:00
Marc Gilleron 9108bfe0f6 Fix VoxelBuffer channel initialized with wrong value when allocated 2019-04-22 20:15:19 +01:00
Marc Gilleron 869b921ce8 Add VoxelBuffer::fill_iso() 2019-04-22 20:14:25 +01:00
Marc Gilleron 0808bf2691 Fix border dual cells not generating due to octree offset, implement alternative bottom-up octree 2019-04-22 01:28:53 +01:00
Marc Gilleron 91a5c7ffa8 A bit of reorganization and tweaks:
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
Marc Gilleron 35ff5fd546 Rename VoxelMesherSmooth => VoxelMesherTransvoxel 2019-04-21 14:47:50 +01:00
Marc Gilleron d53e43f115 Added function to compute gradients from isolevels 2019-04-21 02:54:35 +01:00
Marc Gilleron 9bb81f9bb7 Fix dependency in utility.h, move MeshBuilder to its own file, re-use vertex arrays 2019-04-21 01:14:28 +01:00
Marc Gilleron 35e03f7e77 Fix a few mistakes in dual grid derivation 2019-04-20 23:34:22 +01:00
Marc Gilleron d52fecaa79 Fix offset between contour and source shape 2019-04-20 22:38:09 +01:00
Marc Gilleron d74201c93f Added marching cubes polygonization, almost works but sometimes holes appear 2019-04-20 21:21:45 +01:00
Marc Gilleron a12435266f Fix dual grid debug mesh not making cubes properly; check for emptyness 2019-04-20 18:08:00 +01:00