Marc Gilleron
98299f2b3c
Optimize octree further by taking out children pointers. Nodes are only 5 bytes now.
2019-09-01 21:07:38 +01:00
Marc Gilleron
0ee054dc3c
Took out position from octree nodes
2019-09-01 17:11:28 +01:00
Marc Gilleron
bd10e89dea
Implement proper box difference
2019-09-01 16:10:01 +01:00
Marc Gilleron
6369985b74
Fix problems with MinGW
2019-09-01 01:47:45 +01:00
Marc Gilleron
d4b69f7dae
Remove old commented code
2019-09-01 00:21:41 +01:00
Marc Gilleron
d0275b29ee
Apply split_scale to newly created octrees
2019-08-31 21:47:00 +01:00
Marc Gilleron
0e6d3873c7
Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once
2019-08-31 21:46:40 +01:00
Marc Gilleron
fa22666ccf
Merge branch 'master' into paged_lod
2019-08-30 01:09:37 +01:00
Marc Gilleron
8574655c18
Re-enabled request dropping through exclusive region, except for last lod
2019-08-30 01:08:06 +01:00
Marc Gilleron
c3bc356119
Fix overlapping blocks, mesh instance visibility was not initialized properly
2019-08-30 00:13:28 +01:00
Marc Gilleron
6a540a8720
Remove old code
2019-08-30 00:04:20 +01:00
Marc Gilleron
eb01f99c2c
First WIP at paging LOD
2019-08-29 22:55:02 +01:00
Marc Gilleron
db398a96e2
Fix crash when duplicate rejection is used, the threaded part was wrong. That map only pertains to shared_input.
2019-08-28 00:20:49 +01:00
Marc Gilleron
7a7f5f679b
Include smooth surface to collision build in VoxelTerrain
2019-08-26 14:00:48 +01:00
Marc Gilleron
d4ed6372b7
Optimize collision shapes, doubles build speed
2019-08-25 22:59:55 +01:00
Marc Gilleron
8fc1e40230
Line up statistics variable names
2019-08-25 18:47:43 +01:00
Marc Gilleron
a0c7201fcd
Rename `get_stats()` => `get_statistics()`
2019-08-25 17:40:19 +01:00
Marc Gilleron
c13c0fbf20
Fix `remaining_main_thread_blocks` stat, it wasn't reported
2019-08-25 17:23:25 +01:00
Marc Gilleron
4ec82928b4
Remove redundant VoxelTerrain::BlockDirtyState
2019-08-25 15:14:10 +01:00
Marc Gilleron
4ff5f91e6f
Add optional physics collision through node-less static bodies
2019-08-25 13:04:49 +01:00
Marc Gilleron
332041751d
Move mesh instance into a thin wrapper
2019-08-25 01:11:38 +01:00
Marc Gilleron
ed2db2b443
Put back meshing threads to 1 for VoxelTerrain, it doesnt react well to unordered block responses
2019-08-24 23:31:48 +01:00
Marc Gilleron
368e3efd1e
Remove unecessary condition
2019-08-24 23:31:01 +01:00
Marc Gilleron
9ca40b854b
Don't stop threads when the terrain exits the tree, it prevents saving-on-destroy from completing
2019-08-24 23:26:01 +01:00
Marc Gilleron
68dfe9fc70
Fix crash where null maps were accessed
2019-08-24 22:38:27 +01:00
Marc Gilleron
e815f79a5e
Removed unused variable
2019-08-24 01:44:51 +01:00
Marc Gilleron
f14b374931
Made block size and a few other params modifiable (not so easy, though)
2019-08-24 01:44:27 +01:00
Marc Gilleron
adc6a9391c
Fix threading issue causing corruption when duplicate rejection is active
2019-08-23 22:49:43 +01:00
Marc Gilleron
457ebf626d
Added stat for time spent opening files
2019-08-18 16:10:40 +01:00
Marc Gilleron
e1d716d454
Merge branch 'master' into persistence
2019-08-17 20:16:22 +01:00
Marc Gilleron
0483413b80
Added stats to VoxelStream, tweak file handles and batch counts
2019-08-17 00:46:24 +01:00
Marc Gilleron
43446356e9
Switch block processing to use arrays instead of single blocks to allow batching
2019-08-16 20:56:07 +01:00
Marc Gilleron
45f132a930
I did not intend to commit this
2019-08-15 22:36:26 +01:00
Marc Gilleron
c6e0e59662
Fix uninitialized stats
2019-08-15 01:54:05 +01:00
Marc Gilleron
07d4deeaab
Formatting
2019-08-15 01:40:27 +01:00
Marc Gilleron
b00ec1ccad
Merge branch 'master' into persistence
2019-08-09 20:07:43 +01:00
Cory Petkovsek
2e6256f6a5
Revert adding material property to fix error message
2019-07-06 00:19:29 +09:00
Cory Petkovsek
18626133cd
Allow set_material from gdscript
2019-07-04 00:58:39 +09:00
Marc Gilleron
c272a37f1a
Merge branch 'master' into persistence
...
# Conflicts:
# terrain/block_thread_manager.h
# terrain/voxel_terrain.cpp
2019-06-25 20:51:35 +01:00
Cory Petkovsek
b13dccd998
Fix gcc shadow warning
2019-06-22 23:24:34 +09:00
Cory Petkovsek
3b7dccefb2
Revert some castings
2019-06-22 22:14:27 +09:00
Cory Petkovsek
f6a9c5761a
Fix gcc sign comparison warnings
2019-06-18 14:24:56 +09:00
Cory Petkovsek
0b854725f0
Fix gcc Wparentheses warnings
2019-06-18 12:13:44 +09:00
Cory Petkovsek
67bdcbd048
Gcc compiling fixes
2019-06-18 11:27:55 +09:00
Marc Gilleron
3feb32e194
Fix a crash when a VoxelTerrain is created and deleted without ever entering the tree. Was caused by Godot creating dummy instances of VoxelTerrain just to call `get_property_list` when I open the inspector...
2019-06-02 02:30:22 +01:00
Marc Gilleron
5ecd449acc
Fixed VXB saving so that it actually works for lod0-only terrain:
...
- Don't rely on ERR_FILE_NOT_FOUND, Godot never returns that from FileAccess...
- Fix LOD not used in block coordinates conversion
- Fix block size saved as u8 but read as u32 in meta file
- Fix block file path not being prepended directory path
- Fix negative coord block file path containing overflowed uint
- Fix VoxelDataLoader processor not being assigned block size in some cases
- Fix VoxelDataLoader not processing save requests properly
- Fix VoxelTerrain not actually sending save requests on destruction
2019-06-02 01:59:39 +01:00
Marc Gilleron
76d3dcf737
Added `dropped_count` to block thread manager stats
2019-06-02 01:57:19 +01:00
Marc Gilleron
439e5d9964
Fix sort heuristic being wrong on pending blocks surviving more than one thread_sync(), we really have to overwrite it
2019-06-02 01:54:17 +01:00
Marc Gilleron
f831d03cf5
Merge branch 'master' into persistence
...
# Conflicts:
# terrain/voxel_data_loader.cpp
2019-05-28 01:17:28 +01:00
Marc Gilleron
2c81db52f8
Rename remaining occurences of "provider" => stream
2019-05-28 01:10:50 +01:00