Marc Gilleron
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e0008d3335
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Fix compilation now Godot comes with its own FastNoiseLite.
The version shipped with the module is now prefixed.
Removed usages of OpenSimplexNoise.
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2022-04-03 20:07:17 +01:00 |
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Marc Gilleron
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0137ca3036
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Namespaced VoxelBuffer in gd:: because it is actually a wrapper
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2022-02-15 21:49:20 +00:00 |
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Marc Gilleron
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b3faec2bef
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Removed voxel_block_request.h, use specialized structs
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2022-02-12 23:37:02 +00:00 |
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Marc Gilleron
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f1694b08ec
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Remove a few unnecessary usages of the wrapper version of VoxelBuffer
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2022-02-03 00:02:10 +00:00 |
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Marc Gilleron
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b67ca3d903
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Namespaced every registered class
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2022-01-09 22:16:44 +00:00 |
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Marc Gilleron
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38baeae2d9
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Namespaced VoxelBufferInternal
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2022-01-08 22:49:59 +00:00 |
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Marc Gilleron
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30db0c5193
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Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
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2021-09-26 04:14:50 +01:00 |
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Marc Gilleron
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c9b1840e99
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Added max_lod_hint return value to block generators
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2021-09-16 20:33:45 +01:00 |
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Marc Gilleron
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6e176c1cdd
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Fix basic noise generators not updating their internal resource copy
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2021-03-27 00:57:08 +00:00 |
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Marc Gilleron
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f1e2ea9ad4
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
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Marc Gilleron
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a0941cea83
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Made all simple generators thread-safe
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2021-01-16 13:41:46 +00:00 |
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Marc Gilleron
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2018625b34
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Moved simple generators under a simple/ folder
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2020-12-18 21:19:02 +00:00 |
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