Marc Gilleron
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a3fd0a1afd
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Print memory pool debug info only in verbose mode
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2021-02-19 01:36:14 +00:00 |
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Marc Gilleron
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f1e2ea9ad4
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
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Marc Gilleron
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d1207bdd96
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Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
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Marc Gilleron
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158715922d
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Fix retrieving from cache
It should have made a copy and the input should have been populated
instead of being replaced (because it wouldn't hold the ref)
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2021-01-30 01:33:55 +00:00 |
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Marc Gilleron
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414f6cc305
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Fix sdf_scale not defaulting according to the real default channel depth
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2021-01-24 14:48:25 +00:00 |
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Marc Gilleron
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55a38957b5
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Added SDF scale to VoxelTool. Default value should work best with default bit depth.
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2021-01-24 13:54:38 +00:00 |
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Marc Gilleron
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ca22dc5a29
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Should not be there
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2020-12-29 22:18:08 +00:00 |
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Marc Gilleron
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5fdc4b6485
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Debug check and some formatting
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2020-12-29 22:14:49 +00:00 |
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Marc Gilleron
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c94cb9c4a1
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Multiply instead of divide
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2020-12-25 17:06:40 +00:00 |
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Marc Gilleron
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c8c3886c6f
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Voxels now use 16-bit by default on the SDF and TYPE channels
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2020-12-24 23:12:36 +00:00 |
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Marc Gilleron
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a12144304f
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Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision
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2020-12-23 02:27:54 +00:00 |
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Marc Gilleron
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89abb37e0f
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consts
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2020-12-18 20:52:09 +00:00 |
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Marc Gilleron
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dec9b31801
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Rename index() to get_index() to make it less like a variable name
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2020-12-18 20:48:08 +00:00 |
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Marc Gilleron
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87e575e504
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Use reinterpret_cast instead of ambiguous C-style cast
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2020-12-18 20:46:54 +00:00 |
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Marc Gilleron
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6c80da0425
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Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
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2020-09-14 19:33:02 +01:00 |
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