Commit Graph

8 Commits (88d170adff2c9e5e057b34aa0be7fdae08aab0db)

Author SHA1 Message Date
Cory Petkovsek 9a06cdd3ef Fix mono build warnings 2019-10-04 02:17:44 +08:00
Marc Gilleron 0483413b80 Added stats to VoxelStream, tweak file handles and batch counts 2019-08-17 00:46:24 +01:00
Marc Gilleron 43446356e9 Switch block processing to use arrays instead of single blocks to allow batching 2019-08-16 20:56:07 +01:00
Marc Gilleron 5ecd449acc Fixed VXB saving so that it actually works for lod0-only terrain:
- Don't rely on ERR_FILE_NOT_FOUND, Godot never returns that from FileAccess...
- Fix LOD not used in block coordinates conversion
- Fix block size saved as u8 but read as u32 in meta file
- Fix block file path not being prepended directory path
- Fix negative coord block file path containing overflowed uint
- Fix VoxelDataLoader processor not being assigned block size in some cases
- Fix VoxelDataLoader not processing save requests properly
- Fix VoxelTerrain not actually sending save requests on destruction
2019-06-02 01:59:39 +01:00
Marc Gilleron 2c81db52f8 Rename remaining occurences of "provider" => stream 2019-05-28 01:10:50 +01:00
Marc Gilleron 2e1b13ffea Rename VoxelProvider* => VoxelStream* 2019-05-25 16:07:38 +01:00
Marc Gilleron 9d2c491fe9 Remove some comments 2019-05-25 15:53:36 +01:00
Marc Gilleron 15ae1b99ba Rename voxel_provider_thread.h => voxel_data_loader.h to match class name 2019-05-25 15:07:16 +01:00