10 Commits

Author SHA1 Message Date
Marc Gilleron
6c80da0425 Moved VoxelBuffer and VoxelMemoryPool under storage/ directory 2020-09-14 19:33:02 +01:00
Marc Gilleron
56c2a0856a Initial integration on VoxelTerrain with static camera, fixed a bunch of things 2020-08-25 23:00:38 +01:00
Marc Gilleron
aa2300866d Fix usage of standalone meshers to build meshes from voxels 2020-08-04 23:55:40 +01:00
Marc Gilleron
a24b33eca1 Formatting 2020-07-26 18:44:46 +01:00
Marc Gilleron
8056f7e679 Fix transition meshes not being scaled with LOD, provide LOD in mesher API 2020-01-04 23:24:33 +00:00
Marc Gilleron
ebc6be35d1 Implement LOD transitions in VoxelLodTerrain
- VoxelBlock contains 6 optional transition meshes
- VoxelLodTerrain calculates transition masks when block visibility changes
- VoxelMesher can now specify different min and max paddings
- Fix Cube::SIDE_POSITIVE/NEGATIVE_X/Y/Z enum not matching Cube::g_side_normals
- Convert transition masks to make up for the Cube:: inconsistency for now
2019-12-31 16:48:46 +00:00
Marc Gilleron
a9952179a7 Transition meshes WIP and bug fixes
- Allow meshers to specify compression flags
- Use uncompressed COLOR to fit extra vertex data for transition meshes
- Simplify a few interpolations
- Fix a few buffer overruns which were not detected by the debugger
- Use array wrappers to better detect overrun mistakes
2019-12-26 20:29:55 +00:00
Marc Gilleron
6568ce3a5f Expose minimum padding 2019-12-15 03:23:06 +00:00
Marc Gilleron
b9add5d671 Allow more than one thread for mesh updates, also made it generic 2019-05-19 18:27:49 +01:00
Marc Gilleron
faefde721a Add base class to all meshers, gather common things in it 2019-04-28 20:48:59 +01:00