9 Commits

Author SHA1 Message Date
Marc Gilleron
868ae90fbe Added VoxelMeshSDF and VoxelToolLodTerrain.stamp_sdf() 2022-05-02 19:14:12 +01:00
Marc Gilleron
6b81e6ac9b Moved ops to funcs header 2022-04-29 23:27:50 +01:00
Marc Gilleron
d7e0af161a Abstracted voxel metadata so internals no longer depends on Variant 2022-04-18 19:59:38 +01:00
Marc Gilleron
9c33eb17d4 Use custom error macros in transvoxel 2022-04-13 23:15:32 +01:00
Marc Gilleron
3eb6641c4f Namespace edition funcs 2022-01-03 23:26:02 +00:00
Marc Gilleron
e20684ce69 Namespaced math funcs 2022-01-03 23:14:18 +00:00
Marc Gilleron
74e89b882e Implemented texture painting on all VoxelTools using faster access to voxels 2021-05-29 23:28:11 +01:00
Marc Gilleron
f943339f31 Researching tri-channel weights storage
- No changes made for now, but the code is there if we want to switch
- Renamed functions to be more explicit
2021-05-23 20:28:06 +01:00
Marc Gilleron
8b017f460f Basic VoxelTool function to paint textures on buffers 2021-04-25 20:23:14 +01:00