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Zylann/godot_voxel
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61 Commits

Author SHA1 Message Date
Marc Gilleron
a5a1ded2f3 Added smooth voxels (untextured at the moment) 2017-04-06 23:44:11 +02:00
Marc Gilleron
9cce2aabcb Make it easier to edit voxels one by one + a few fixes for that 2017-03-29 22:36:42 +02:00
Marc Gilleron
fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron
06a399f932 Fixed set_voxel() and block force_update_blocks() 2017-01-05 02:39:40 +01:00
Marc Gilleron
8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron
e6213c50c7 Fixed VoxelBuffer::fill_area() 2016-05-10 03:10:20 +02:00
Marc Gilleron
5662dfde7b Added VoxelMap and VoxelTerrain + various fixes 2016-05-10 01:59:54 +02:00
Marc Gilleron
e990286b54 Removed internal offset from VoxelBuffer and improved Vector3i 2016-05-08 02:12:47 +02:00
Marc Gilleron
be630c05be Fixed VoxelBuffer binding mistakes and added fill and copy functions 2016-05-05 21:08:52 +02:00
Marc Gilleron
68cf221d1a VoxelBuffer storage is now flat to reduce memory usage and simplify code 2016-05-03 00:09:07 +02:00
Marc Gilleron
1acabf1307 Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00
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