Commit Graph

15 Commits (7aa33267a8874385728f38b442615400a7ce3877)

Author SHA1 Message Date
Marc Gilleron a8f8a03439 Added customizable bit depth to VoxelBuffer. UNTESTED 2020-01-04 19:20:49 +00:00
Marc Gilleron a11a95bcce Renamed CHANNEL_ISOLEVEL => CHANNEL_SDF 2020-01-02 21:03:44 +00:00
Marc Gilleron 2b15ca6457 Remove `for_all_blocks` from header, it causes compilation error due to `map` not being fully defined. Move logic to .cpp file to keep it forward-declared. 2019-10-03 18:55:13 +01:00
Marc Gilleron 17c6b1f557 Fixed and tweaked a bunch of things, first working editing with LOD 2019-09-06 23:24:56 +01:00
Marc Gilleron 584698d428 Fix wrong binding 2019-09-05 20:36:21 +01:00
Marc Gilleron 4ab688c9be Barebones edition, untested WIP 2019-09-05 02:24:16 +01:00
Marc Gilleron f14b374931 Made block size and a few other params modifiable (not so easy, though) 2019-08-24 01:44:27 +01:00
Marc Gilleron c272a37f1a Merge branch 'master' into persistence
# Conflicts:
#	terrain/block_thread_manager.h
#	terrain/voxel_terrain.cpp
2019-06-25 20:51:35 +01:00
Cory Petkovsek 0b854725f0 Fix gcc Wparentheses warnings 2019-06-18 12:13:44 +09:00
Marc Gilleron 82502d3397 Simple file-per-block saving WIP. Compiles but didn't test. 2019-05-28 00:40:09 +01:00
Marc Gilleron 75cffa7d59 Rename VoxelBlock.pos => position 2019-05-25 15:50:01 +01:00
Marc Gilleron 960236b155 Remove commented function I never used 2019-05-12 16:17:43 +01:00
Marc Gilleron 73d5d9993c Load blocks on demand instead of speculatively, it's faster 2019-05-08 20:53:51 +01:00
Marc Gilleron 9bab6c04d1 Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
Marc Gilleron 12a97cca5a Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00