Commit Graph

28 Commits (758aa072808c62d4461a6e3d22f9769e80a796c3)

Author SHA1 Message Date
Marc Gilleron e04091f3cb Added full load mode to VoxelLodTerrain
With this mode enabled, editing anywhere becomes possible.
All edited blocks are loaded at once when the stream is assigned.
The generator is used on the fly to fill the gaps, instead of being
pre-emptively cached only nearby the viewer to allow editing.
Editing is still on the main thread, so this can cause stalls if
the generator is complex. There is also no controlled limit on how
much data gets loaded, so if edited data is larger than RAM, it will
not be playable. The feature is already quite usable, but more work
may be done for wider viability.
2021-10-03 01:48:07 +01:00
Marc Gilleron 30db0c5193 Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
2021-09-26 04:14:50 +01:00
Marc Gilleron 411be94559 Renamed ArraySlice -> Span 2021-05-31 16:48:49 +01:00
Marc Gilleron f1e2ea9ad4 Update to latest Godot's threading primitives 2021-02-19 01:30:22 +00:00
Marc Gilleron b65b0b8045 Implemented saving and loading of modified instances in SQLite 2021-02-07 17:22:50 +00:00
Marc Gilleron 01e5e18922 Implemented VoxelStreamSQLite 2021-01-28 22:02:49 +00:00
Marc Gilleron 4ef4da180c Saving generator output is no longer enabled by default. Now only changes may be saved. 2021-01-21 19:40:26 +00:00
Marc Gilleron 0713016d9c Fix missing result in emerge_block() 2021-01-21 19:39:57 +00:00
Marc Gilleron 4ec60074bb Refactor generators and streams
- VoxelGenerator no longer inherit VoxelStream
- VoxelStream is now more focused on files
- Nodes have separate stream and generator properties
- Generators use 2 dedicated threads instead of sharing a single one with streams
- TODO Image.lock() is problematic for multithreading
- TODO Voxel graph can cause RWLock contention if edited while it runs
- TODO Saving generator output no longer works, need to put it back
2021-01-17 17:18:05 +00:00
Marc Gilleron 89750a20f8 Made file streams thread-safe (but still won't be used in more than one thread)
- Added a global file locker so threads can synchronize when accessing files
- Added mutexes to serialize access to file streams (i.e to call in series)
- VoxelStream API now expects implementations to be thread-safe
- Did some logic/data separation in RegionFile in case we need an
  in-memory implementation, however I might just use SQLite in the
  future instead
2021-01-16 13:34:45 +00:00
Marc Gilleron 107f29c5d3 Removed old profiler 2020-08-29 23:20:51 +01:00
Marc Gilleron 23ce65d789 Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default. 2020-08-14 20:33:09 +01:00
Marc Gilleron 845fa465b8 Put model information within a struct 2020-08-11 20:29:27 +01:00
Marc Gilleron 1a551fc77d Added support for per-voxel and per-block metadata 2020-08-10 19:03:01 +01:00
Marc Gilleron 071c5ee5c0 Fix channel depth not being applied to VoxelMap::get_buffer_copy() 2020-07-11 18:05:26 +01:00
Cory Petkovsek 63514efd76 Update pr 2020-02-16 23:07:10 +08:00
Marc Gilleron 8879d9b2e7 Moved all generators under their own base class and folder 2020-01-26 22:34:26 +00:00
Marc Gilleron 83e8c22539 Comments 2020-01-21 20:00:29 +00:00
Marc Gilleron 9dc09618be ZProfiler is now usable from anywhere including threads 2020-01-07 20:32:36 +00:00
Marc Gilleron 3ead96f06e Added option to tweak how VoxelStreamImage samples the heightmap 2020-01-05 22:42:02 +00:00
Marc Gilleron a0c7201fcd Rename `get_stats()` => `get_statistics()` 2019-08-25 17:40:19 +01:00
Marc Gilleron dc73977a1a Changed profiler to be more like a stack-based one, also made it super light (CPU-wise) 2019-08-18 23:13:12 +01:00
Marc Gilleron 457ebf626d Added stat for time spent opening files 2019-08-18 16:10:40 +01:00
Marc Gilleron 0483413b80 Added stats to VoxelStream, tweak file handles and batch counts 2019-08-17 00:46:24 +01:00
Marc Gilleron 43446356e9 Switch block processing to use arrays instead of single blocks to allow batching 2019-08-16 20:56:07 +01:00
Marc Gilleron 01b1ee0170 Added first working version of region save format, still WIP 2019-08-14 20:34:06 +01:00
Marc Gilleron 82502d3397 Simple file-per-block saving WIP. Compiles but didn't test. 2019-05-28 00:40:09 +01:00
Marc Gilleron 4a90ca10a5 Rename "provider" files to "stream" 2019-05-25 16:16:03 +01:00