Marc Gilleron
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e462cd788a
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Optimized range analysis for images and spherical map lookups
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2020-12-26 18:58:16 +00:00 |
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Marc Gilleron
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9e423a58f7
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Voxel graph optimizations:
- Dynamically adjust SDF scaling to reduce terracing caused by storage resolution
- Optimize range analysis more aggressively
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2020-12-24 23:16:34 +00:00 |
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Marc Gilleron
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d009049d4f
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Added experimental functions to bake sphere maps from the generator
- The runtime API now works with float positions
- Fixed XZ optimization, cached positions were not assigned
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2020-12-22 02:13:46 +00:00 |
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Marc Gilleron
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7c6bfe0dbc
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Added Normalize node to voxel graph
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2020-12-21 20:06:20 +00:00 |
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Marc Gilleron
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ae9abb0248
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Added SdfSphereHeightmap node to graph generator
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2020-12-21 02:00:31 +00:00 |
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Marc Gilleron
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510d25e604
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Expose find_node_by_name
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2020-10-29 00:42:55 +00:00 |
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Marc Gilleron
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44a1af2043
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Don't crash if graph resources are null
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2020-10-26 19:58:54 +00:00 |
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Marc Gilleron
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56b4b55b53
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Fix missing return
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2020-10-25 23:07:53 +00:00 |
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Marc Gilleron
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61f17ce96d
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Formatting
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2020-10-25 20:38:23 +00:00 |
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Marc Gilleron
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b672013f00
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Fix an occurrence of Variant uint64_t ambiguity for Mac builds
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2020-10-25 20:27:09 +00:00 |
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Marc Gilleron
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0cb8188eb7
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Added ability to name graph nodes
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2020-10-25 20:26:25 +00:00 |
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Marc Gilleron
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d158a92f57
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Show bounds and octrees of VoxelLodTerrain with debug drawing
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2020-10-24 00:08:14 +01:00 |
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Marc Gilleron
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7405692f68
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Unused code
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2020-09-07 23:53:38 +01:00 |
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Marc Gilleron
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23ce65d789
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Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default.
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2020-08-14 20:33:09 +01:00 |
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menip
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e64f5f882c
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Fix warnings
Wparentheses
Wsign-compare
Wreorder
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2020-08-01 22:03:26 -07:00 |
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Marc Gilleron
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bc7ec0c966
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Use last found SDF output and don't crash when there isn't any
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2020-07-11 17:03:58 +01:00 |
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Marc Gilleron
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56aee87615
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Added Select node to "conditionally" switch between two values
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2020-07-11 17:03:09 +01:00 |
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Marc Gilleron
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0cac00e501
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Fix preview nodes not working if they are the only output from their ancestor
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2020-07-11 17:01:34 +01:00 |
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Marc Gilleron
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72c970e182
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Alternate positions when profiling a graph to avoid XYZ optimization bias
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2020-07-11 16:57:41 +01:00 |
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Marc Gilleron
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1cd0a491bb
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Fix graph not working if there is more than one terminal node (preview nodes)
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2020-07-11 16:56:37 +01:00 |
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Marc Gilleron
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38aeb6959d
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Use C++ limits to be consistent with Interval
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2020-07-11 03:24:32 +01:00 |
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Marc Gilleron
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1a08cd31d6
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Use a macro to print debug stuff only in verbose mode
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2020-07-08 20:48:52 +01:00 |
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Marc Gilleron
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6b63746135
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Added categories
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2020-07-08 01:26:12 +01:00 |
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Marc Gilleron
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b8c235fce3
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Added preview nodes (has a few limitations, may fix them later)
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2020-07-07 23:28:02 +01:00 |
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Marc Gilleron
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4ff29ce3ce
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Auto-compile graph on load so it's now working when launching the game
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2020-07-07 18:56:06 +01:00 |
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Marc Gilleron
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3deb90b467
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Fix alignment problems causing crashes when nodes holding a pointers were used
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2020-07-07 18:55:05 +01:00 |
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Marc Gilleron
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709ebbe056
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Missing declaration for a part I accidentally committed earlier, meant to commit later
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2020-07-07 18:53:54 +01:00 |
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Marc Gilleron
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00fdd263c4
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Fix wrong arguments to OpenSimplexNoise, caused array overrun
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2020-07-07 18:52:29 +01:00 |
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Marc Gilleron
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bf96ec362f
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Use the inspector to edit graph node properties, including sub-resources
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2020-07-06 22:07:36 +01:00 |
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Marc Gilleron
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f73e566535
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Added smoothstep
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2020-04-05 19:53:07 +01:00 |
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Marc Gilleron
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9ce0ded22e
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Added a bunch of operation types, untested
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2020-03-20 00:21:09 +00:00 |
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Marc Gilleron
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4176894383
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Editable default inputs
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2020-03-08 19:23:48 +00:00 |
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Marc Gilleron
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d1f00537d5
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Parameters are editable (not default inputs, need to do them after)
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2020-03-08 00:46:55 +00:00 |
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Marc Gilleron
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43b99975f3
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Loading and saving of voxel graphs
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2020-03-07 01:34:30 +00:00 |
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Marc Gilleron
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fab3e791d8
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Implement undo/redo, which also marks the resource as modified
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2020-03-03 00:19:25 +00:00 |
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Marc Gilleron
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81909567be
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Implemented add, remove, connect and disconnect nodes from editor
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2020-03-02 00:15:54 +00:00 |
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Marc Gilleron
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a3b623ad3d
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Optimize parts of the graph that only depend on X and Z, so they run in the outer loop
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2020-02-29 22:35:55 +00:00 |
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Marc Gilleron
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a3b64c3983
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A bit of reorganization:
- Merged VoxelGeneratorGraph::Node into ProgramGraph::Node
- Separated compilation and execution to its own class
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2020-02-29 00:17:47 +00:00 |
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Marc Gilleron
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dcc53d9351
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Added can_connect() and get_node_type_id()
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2020-02-27 00:17:15 +00:00 |
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Marc Gilleron
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5aa7c4cbd6
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Fix missing data in node type info dict
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2020-02-26 22:26:22 +00:00 |
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Marc Gilleron
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815954bc03
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Added graph edition methods and exposed to script API
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2020-02-24 23:03:41 +00:00 |
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Marc Gilleron
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dbca01de59
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Implemented more accurate noise range detection, moved range utils to their own file
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2020-02-24 19:32:18 +00:00 |
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Marc Gilleron
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de3707ab6b
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Put some Interval functions in the same space as regular functions
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2020-02-23 21:46:09 +00:00 |
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Marc Gilleron
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f785589ebe
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Implemented DFS in ProgramGraph, I might need it later
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2020-02-23 21:05:04 +00:00 |
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Marc Gilleron
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f4a5b36fe9
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Moved node DB to its own file
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2020-02-23 19:08:14 +00:00 |
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Marc Gilleron
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c87dc49046
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Implemented duplicate()
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2020-02-23 02:50:04 +00:00 |
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Marc Gilleron
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927f7c4e3f
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Moved interval.h to the math/ folder
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2020-02-22 22:52:19 +00:00 |
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Marc Gilleron
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07905ba580
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Renamed evaluate in ProgramGraph to a more descriptive name
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2020-02-22 22:45:22 +00:00 |
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Marc Gilleron
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60fb709c1c
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Added range analyzis to automatically find when a block will be uniform
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2020-02-22 22:11:07 +00:00 |
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Marc Gilleron
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258b211560
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Fix box bounds going off charts
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2020-02-21 20:27:18 +00:00 |
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