Commit Graph

13 Commits (7357060377eb8ad1fb998598414beebde0731d15)

Author SHA1 Message Date
Marc Gilleron 8f349a1c9a Moved loading and meshing to 2 threads, will need a few bugfixes 2018-09-25 00:54:07 +01:00
Marc Gilleron a0026dbbeb Fix includes 2018-09-19 20:25:04 +01:00
Marc Gilleron cb6de49b96 Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding 2017-08-19 21:10:31 +02:00
Marc Gilleron 51596fef95 Clang-format 2017-08-13 01:19:39 +02:00
Marc Gilleron dd64868c2e Fix compilation 2017-06-24 01:20:24 +02:00
Marc Gilleron a5a1ded2f3 Added smooth voxels (untextured at the moment) 2017-04-06 23:44:11 +02:00
Marc Gilleron a25c592cab Added profiling information (for engine dev mostly) 2017-04-01 20:10:38 +02:00
Marc Gilleron fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron 670f46b470 Added getters 2017-01-01 05:23:22 +01:00
Marc Gilleron 8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron 507ff7eda5 Fixed compilation of refcount-zero in headers with other compilers, my VS was silent... 2016-10-14 00:16:46 +02:00
Marc Gilleron 5662dfde7b Added VoxelMap and VoxelTerrain + various fixes 2016-05-10 01:59:54 +02:00
Marc Gilleron 7305fd7b27 Renamed VoxelMeshBuilder => VoxelMesher 2016-05-08 01:09:00 +02:00