Commit Graph

13 Commits (68a8acac7351df1fb5691809909fee3887c38bdc)

Author SHA1 Message Date
Marc Gilleron 23765f7c20 Merge branch 'master' into multithreaded_generators 2021-01-18 18:55:18 +00:00
Marc Gilleron 4ec60074bb Refactor generators and streams
- VoxelGenerator no longer inherit VoxelStream
- VoxelStream is now more focused on files
- Nodes have separate stream and generator properties
- Generators use 2 dedicated threads instead of sharing a single one with streams
- TODO Image.lock() is problematic for multithreading
- TODO Voxel graph can cause RWLock contention if edited while it runs
- TODO Saving generator output no longer works, need to put it back
2021-01-17 17:18:05 +00:00
Marc Gilleron 94810f4d04 Rename statistic property back to its old name, I think it didnt need to change 2021-01-16 13:05:50 +00:00
Marc Gilleron e988cb9124 Show main thread tasks 2020-12-25 17:08:40 +00:00
Marc Gilleron eb9a5b7e07 Added background tasks indicator when a terrain is selected 2020-12-20 00:14:08 +00:00
Marc Gilleron 418cf0e630 Streaming/LOD can be set to follow the editor camera instead of being centered on world origin 2020-12-19 23:16:10 +00:00
Marc Gilleron 6d9fd2f8a0 Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract 2020-12-18 22:58:41 +00:00
Marc Gilleron 791bdafff1 Meshers are now resources assigned on terrain nodes 2020-12-18 21:01:50 +00:00
Marc Gilleron a37b3a9c06 Don't show menu by default 2020-12-17 23:01:35 +00:00
Marc Gilleron 2f8687fd12 Added About window and list of donors 2020-12-17 21:45:44 +00:00
Marc Gilleron d158a92f57 Show bounds and octrees of VoxelLodTerrain with debug drawing 2020-10-24 00:08:14 +01:00
Marc Gilleron 464bb734ba Try to keep the terrain UI visible when editing generator and graph settings. Hacky stuff. 2020-08-15 21:22:02 +01:00
Marc Gilleron 23ce65d789 Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default. 2020-08-14 20:33:09 +01:00