5 Commits

Author SHA1 Message Date
Marc Gilleron
922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
862e036317 More precise range analysis for FastNoiseLite 2021-03-14 18:47:23 +00:00
Marc Gilleron
3364748fef Integrate FastNoiseLite to voxel graph generator 2021-01-03 20:23:45 +00:00
Marc Gilleron
ff0b9271cf Make FastNoiseLite access constant 2021-01-03 17:43:18 +00:00
Marc Gilleron
c8dcbc55e3 Added FastNoiseLite 2021-01-02 00:59:12 +00:00