Marc Gilleron
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1464286660
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Add experimental key caching in VoxelStreamSQlite.
Not enabled by default, will test this in the future because it might
optimize multithreaded query speed in worlds with sparse saves.
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2022-06-18 23:28:30 +01:00 |
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Marc Gilleron
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0cc3801655
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Define smart pointers default allocator in a single place
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2022-04-10 20:10:33 +01:00 |
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Marc Gilleron
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9c6118806f
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Namespaced remaining stuff
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2022-01-09 22:46:26 +00:00 |
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Marc Gilleron
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d690ef0963
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Namespaced VoxelStreamCache
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2022-01-09 03:42:45 +00:00 |
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Marc Gilleron
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38baeae2d9
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Namespaced VoxelBufferInternal
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2022-01-08 22:49:59 +00:00 |
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Marc Gilleron
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30db0c5193
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Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
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2021-09-26 04:14:50 +01:00 |
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Marc Gilleron
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f1e2ea9ad4
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
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Marc Gilleron
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b65b0b8045
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Implemented saving and loading of modified instances in SQLite
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2021-02-07 17:22:50 +00:00 |
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Marc Gilleron
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01e5e18922
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Implemented VoxelStreamSQLite
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2021-01-28 22:02:49 +00:00 |
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