Commit Graph

5 Commits (4fb5e5cae3537d9cb4654b66885a22ee0b1cf85a)

Author SHA1 Message Date
Marc Gilleron 87d98e9162 Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
Marc Gilleron 31b4d0bc68 Make it compile with float=64 2022-02-14 21:06:31 +00:00
Marc Gilleron 48081faf03 Use `real_t` in most utils, use 32-bit floats in meshers.
This is a first step to supporting double-precision floats in Godot.
Meshers don't need doubles because vertices, normals and UVs should
never span large enough areas while needing such amount of precision.
Besides, it costs a lot more memory and processing.
2022-02-14 00:11:41 +00:00
Marc Gilleron a5fa444a00 Fix ambiguous calls 2022-02-05 16:39:19 +00:00
Marc Gilleron 239a87a6e9 Moved noise and SDF range utilities to util/ 2022-02-05 16:14:57 +00:00