Marc Gilleron
b3faec2bef
Removed voxel_block_request.h, use specialized structs
2022-02-12 23:37:02 +00:00
Marc Gilleron
a9ba6e0056
Unconnected inputs show their default value directly on the node
2022-02-05 20:09:09 +00:00
Marc Gilleron
8b15cdf604
Can be const
2022-02-05 16:27:52 +00:00
Marc Gilleron
5685e3c41e
Use references instead of pointers, they should not be null
2022-02-05 16:23:03 +00:00
Marc Gilleron
239a87a6e9
Moved noise and SDF range utilities to util/
2022-02-05 16:14:57 +00:00
Marc Gilleron
b8e8ba84b0
Added support for outputting to the TYPE channel from VoxelGeneratorGraph
2022-02-05 00:45:17 +00:00
Marc Gilleron
78b5b8644d
Formatting
2022-02-04 22:52:17 +00:00
Marc Gilleron
5c75d2fcc4
Fix bad hash function
2022-02-04 22:52:07 +00:00
Marc Gilleron
f1694b08ec
Remove a few unnecessary usages of the wrapper version of VoxelBuffer
2022-02-03 00:02:10 +00:00
Marc Gilleron
b7e56c6bec
Moved other tasks out of VoxelServer
2022-02-02 21:03:09 +00:00
Marc Gilleron
08f3786ff6
Use typed code instead of strings in property hints
2022-01-16 16:04:25 +00:00
Marc Gilleron
b67ca3d903
Namespaced every registered class
2022-01-09 22:16:44 +00:00
Marc Gilleron
e53dcf7c84
Re-namespaced VoxelConstants
2022-01-09 03:06:58 +00:00
Marc Gilleron
9c653b8a9f
Namespaced FixedArray
2022-01-09 02:53:21 +00:00
Marc Gilleron
2265de6aef
Fix unused variables warning
...
I wish to use them but can't at the moment, leaving commented as reminder
2022-01-08 23:49:40 +00:00
Marc Gilleron
26fd961a36
Fix missing namespace
...
The previous commit made GCC's trouble much clearer
2022-01-08 23:43:19 +00:00
Marc Gilleron
b3eeec40f3
Fix GCC not finding the right invocation of max()
2022-01-08 23:34:05 +00:00
Marc Gilleron
38baeae2d9
Namespaced VoxelBufferInternal
2022-01-08 22:49:59 +00:00
Marc Gilleron
fad9537303
Print an error early if VoxelGeneratorImage is given an image of unsupported format.
...
Otherwise it would spam-print while generating.
2022-01-08 22:48:21 +00:00
Marc Gilleron
9346b351fc
Merge branch 'godot4'
...
# Conflicts:
# doc/source/changelog.md
# editor/about_window.cpp
# generators/graph/image_range_grid.cpp
# generators/graph/range_utility.cpp
# generators/graph/voxel_generator_graph.cpp
# terrain/instancing/voxel_instance_generator.h
# util/voxel_raycast.h
2022-01-08 01:20:45 +00:00
Marc Gilleron
d98c3b0836
Fix image formats L8 and LA8 not being accepted by the Image2D node (picked from cef8bd927aee8d6c2ee55e07b9d2d6702ddb38d7)
2022-01-08 00:36:30 +00:00
Marc Gilleron
8d6a24833c
Fix changing node name not working
2022-01-07 23:40:46 +00:00
Marc Gilleron
cef8bd927a
Fix image formats L8 and LA8 not being accepted by the Image2D node
2022-01-05 00:03:39 +00:00
Marc Gilleron
e20684ce69
Namespaced math funcs
2022-01-03 23:14:18 +00:00
Marc Gilleron
a9476227cb
Namespaced Interval
2022-01-03 22:29:39 +00:00
Marc Gilleron
c0cda5d7a7
Use namespaces in some cpp files that would otherwise be in those namespaces (but aren't because they are registered classes)
2022-01-03 22:01:11 +00:00
Marc Gilleron
492f660831
Namespaced ProgramGraph
2022-01-03 04:47:05 +00:00
Marc Gilleron
4259ea5b80
Namespaced VoxelGraphRuntime
2022-01-03 04:29:53 +00:00
Marc Gilleron
e68f59643b
Namespaced VoxelGraphNodeDB
2022-01-03 03:55:44 +00:00
Marc Gilleron
8777bb2bf1
Namespace ImageRangeGrid
2022-01-03 03:39:59 +00:00
Marc Gilleron
5bb4efa204
Namespaced range_utility
2022-01-03 03:31:24 +00:00
Marc Gilleron
24e9e36434
Namespace SDF functions
2022-01-03 03:18:58 +00:00
Marc Gilleron
0ff835d7ec
Namespace ProfilingClock
2022-01-03 01:40:13 +00:00
Marc Gilleron
174911cce8
Fix noise properties not showing in inspector
2022-01-01 03:53:39 +00:00
Marc Gilleron
1e89a7b75d
FastNoise2 conditional compilation
2021-12-31 21:22:30 +00:00
Marc Gilleron
c47050e29e
Optimize SDF slice copy
2021-12-31 21:14:38 +00:00
Marc Gilleron
204b64ac23
Added FastNoise2 to VoxelGeneratorGraph
2021-12-31 18:23:42 +00:00
Marc Gilleron
2f71b79904
More uses of Time singleton
2021-12-29 17:18:49 +00:00
Marc Gilleron
90c4692105
Fix setting node name
2021-12-28 19:25:21 +00:00
Marc Gilleron
03d3016ecf
Remove some pre-set resource properties to fix a Godot4 warning (sorry)
2021-12-16 01:30:31 +00:00
Marc Gilleron
922f361cb0
Made it compile in Godot 4
...
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
380e295d94
Merge branch 'master' into full_load_mode
...
# Conflicts:
# meshers/transvoxel/transvoxel.h
# server/voxel_server.cpp
# terrain/voxel_lod_terrain.cpp
2021-12-11 22:59:24 +00:00
Marc Gilleron
d5a69003c3
Add missing classes and run doctool (doctool has issues though)
...
VoxelGeneratorHeightmap.height_range is wrong in the doc.
VoxelTool lost all default values in doc.
These are likely Godot bugs...
2021-11-06 02:04:16 +00:00
Marc Gilleron
ca7ac42cde
Merge branch 'master' into full_load_mode
...
# Conflicts:
# edition/voxel_tool_lod_terrain.cpp
# generators/graph/voxel_generator_graph.cpp
# terrain/voxel_lod_terrain.cpp
2021-10-31 16:17:27 +00:00
Marc Gilleron
6441d1b864
Deprecate Vector3i(Vector3) constructor, make conversions explicit
...
Some conversions were wrong/unintented.
This is also in prevision of using Godot 4 Vector3i,
which default behavior differs from this module.
2021-10-31 16:01:47 +00:00
Marc Gilleron
0fc9e6b313
Fix crash when given negative-size area
2021-10-29 18:25:52 +01:00
Marc Gilleron
38ec2f43d1
Align program memory of VoxelGraphRuntime
2021-10-28 19:32:38 +01:00
Marc Gilleron
97f6765831
Fix memory leak in VoxelGraphRuntime (one leak per thread that ran any)
2021-10-26 20:41:28 +01:00
Marc Gilleron
375c68b0de
Merge branch 'master' into full_load_mode
2021-10-13 20:29:58 +01:00
Marc Gilleron
a2096b2014
Fix heightmap generators when used with VoxelLodTerrain in blocky mode
2021-10-08 02:35:52 +01:00