Marc Gilleron
5e066fa7cd
Fix compilation
2020-01-06 00:46:58 +00:00
Marc Gilleron
04d15fe843
Merge branch 'master' into depth
...
# Conflicts:
# meshers/blocky/voxel_mesher_blocky.cpp
# meshers/transvoxel/voxel_mesher_transvoxel.cpp
2020-01-05 23:40:44 +00:00
Marc Gilleron
8056f7e679
Fix transition meshes not being scaled with LOD, provide LOD in mesher API
2020-01-04 23:24:33 +00:00
Marc Gilleron
a8f8a03439
Added customizable bit depth to VoxelBuffer. UNTESTED
2020-01-04 19:20:49 +00:00
Marc Gilleron
ebc6be35d1
Implement LOD transitions in VoxelLodTerrain
...
- VoxelBlock contains 6 optional transition meshes
- VoxelLodTerrain calculates transition masks when block visibility changes
- VoxelMesher can now specify different min and max paddings
- Fix Cube::SIDE_POSITIVE/NEGATIVE_X/Y/Z enum not matching Cube::g_side_normals
- Convert transition masks to make up for the Cube:: inconsistency for now
2019-12-31 16:48:46 +00:00
Marc Gilleron
cef43e4087
Take voxel color into account in blocky mesher
2019-09-11 20:10:08 +01:00
Marc Gilleron
959f4432dd
A bit of code grooming
2019-09-10 20:42:07 +01:00
Marc Gilleron
026fa96654
Fix mesh corruption when using two different materials
2019-09-10 20:40:42 +01:00
Marc Gilleron
f59b34f1a0
Fix material assignments being shifted if one of the surfaces has no vertex
2019-09-10 20:04:08 +01:00
Marc Gilleron
dc73977a1a
Changed profiler to be more like a stack-based one, also made it super light (CPU-wise)
2019-08-18 23:13:12 +01:00
Cory Petkovsek
f6a9c5761a
Fix gcc sign comparison warnings
2019-06-18 14:24:56 +09:00
Cory Petkovsek
5ad555c439
Fix gcc multiline comments, uninitialized vars, unused vars warnings
2019-06-18 12:38:44 +09:00
Marc Gilleron
9d2c491fe9
Remove some comments
2019-05-25 15:53:36 +01:00
Marc Gilleron
b9add5d671
Allow more than one thread for mesh updates, also made it generic
2019-05-19 18:27:49 +01:00
Marc Gilleron
38062b32fe
Code style
2019-05-19 18:24:03 +01:00
Marc Gilleron
66d4a913bd
Use std::vector for speed
2019-04-28 21:02:42 +01:00
Marc Gilleron
faefde721a
Add base class to all meshers, gather common things in it
2019-04-28 20:48:59 +01:00
Marc Gilleron
12a97cca5a
Reorganize all files and rename a few things
2019-04-28 17:58:29 +01:00