Marc Gilleron
|
17c6b1f557
|
Fixed and tweaked a bunch of things, first working editing with LOD
|
2019-09-06 23:24:56 +01:00 |
Marc Gilleron
|
4ab688c9be
|
Barebones edition, untested WIP
|
2019-09-05 02:24:16 +01:00 |
Marc Gilleron
|
f14b374931
|
Made block size and a few other params modifiable (not so easy, though)
|
2019-08-24 01:44:27 +01:00 |
Marc Gilleron
|
43446356e9
|
Switch block processing to use arrays instead of single blocks to allow batching
|
2019-08-16 20:56:07 +01:00 |
Cory Petkovsek
|
0b854725f0
|
Fix gcc Wparentheses warnings
|
2019-06-18 12:13:44 +09:00 |
Marc Gilleron
|
75cffa7d59
|
Rename VoxelBlock.pos => position
|
2019-05-25 15:50:01 +01:00 |
Marc Gilleron
|
a521501add
|
Move both meshing and loading sheduling to LodOctree polling
|
2019-05-10 18:56:48 +01:00 |
Marc Gilleron
|
73d5d9993c
|
Load blocks on demand instead of speculatively, it's faster
|
2019-05-08 20:53:51 +01:00 |
Marc Gilleron
|
9bab6c04d1
|
Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet.
|
2019-05-04 00:02:10 +01:00 |
Marc Gilleron
|
12a97cca5a
|
Reorganize all files and rename a few things
|
2019-04-28 17:58:29 +01:00 |