Marc Gilleron
f74d29280a
Fix channel enum names
2021-06-16 23:35:05 +01:00
Marc Gilleron
19f440527e
Implemented VoxelToolTerrain.for_each_voxel_metadata_in_area
2021-06-16 23:31:00 +01:00
Marc Gilleron
da8dc36590
Return all channels supported with region files and SQLite
...
This fixes a node configuration warning,
because before these were always returning no channels at all.
2021-06-14 18:51:19 +01:00
Marc Gilleron
dc4569408d
Fix wrong conditional
2021-06-11 18:43:57 +01:00
Marc Gilleron
1ee5bcb80d
Renamed Rect3i -> Box3i
2021-05-31 17:12:04 +01:00
Marc Gilleron
411be94559
Renamed ArraySlice -> Span
2021-05-31 16:48:49 +01:00
Marc Gilleron
2e9d817246
Moved VoxelDataMap to storage/ folder
2021-05-31 16:27:08 +01:00
Marc Gilleron
efb6a26b5e
Fix GCC warnings (2)
2021-05-31 01:05:19 +01:00
Marc Gilleron
32e47a50e9
Fix GCC warnings
2021-05-31 00:34:53 +01:00
Marc Gilleron
8975a93c9b
Fixed bad buffer adresses when multiple outputs are used
...
This was mainly apparent when optimization was enabled.
It caused outputs to be left uninitialized and either work by chance
or provide the wrong values.
2021-05-31 00:05:42 +01:00
Marc Gilleron
74e89b882e
Implemented texture painting on all VoxelTools using faster access to voxels
2021-05-29 23:28:11 +01:00
Marc Gilleron
c0955bb317
Use storage func, remove redundant one
2021-05-29 23:24:36 +01:00
Marc Gilleron
a4f01b096e
Moved some storage functions out of VoxelBuffer
2021-05-29 23:23:18 +01:00
Marc Gilleron
4cc47b9036
Extracted some functions from VoxelBuffer, optimized copy/paste a little
2021-05-24 23:23:50 +01:00
Marc Gilleron
f943339f31
Researching tri-channel weights storage
...
- No changes made for now, but the code is there if we want to switch
- Renamed functions to be more explicit
2021-05-23 20:28:06 +01:00
Marc Gilleron
983b7bd83d
Merge branch 'master' into smooth_texturing
...
# Conflicts:
# util/godot/funcs.h
2021-05-22 19:43:39 +01:00
Marc Gilleron
9b3263d68b
Fix copy
2021-05-15 16:31:36 +01:00
Marc Gilleron
40452c6d31
Getting a voxel out of bounds from a buffer is now an error
2021-05-08 20:36:58 +01:00
Marc Gilleron
d5bd6c794b
Merge branch 'master' into smooth_texturing
2021-05-07 21:48:11 +01:00
Marc Gilleron
d53e7dd530
Fixed several bugs related to VoxelTool::paste()
...
- One of the Rect3i constructors was wrong
- Rewrite clipping logic of VoxelBuffer::copy_from
- Fix VoxelDataMap::paste to provide correct offsets
- Fix meshing data copy to account for clipping adjustments
2021-05-07 18:38:02 +01:00
Marc Gilleron
ef448263c0
Merge branch 'master' into smooth_texturing
...
# Conflicts:
# storage/voxel_buffer.cpp
2021-05-02 23:11:57 +01:00
Marc Gilleron
73aed51ea2
Optimized 16-bit voxel box copies (used when meshing)
2021-05-02 19:23:07 +01:00
Marc Gilleron
32f9006b75
Added initial support for texture weights in graph generators (not optimal)
2021-04-30 22:04:38 +01:00
Marc Gilleron
8b017f460f
Basic VoxelTool function to paint textures on buffers
2021-04-25 20:23:14 +01:00
Marc Gilleron
b33a432b3d
Optimized `is_uniform` for the case a buffer has not been compressed yet
2021-04-24 21:23:40 +01:00
Marc Gilleron
dc2f853b50
First version of texturing for Transvoxel. Needs optimization and tooling.
2021-04-21 18:26:40 +01:00
Marc Gilleron
966551fdfd
Merge branch 'master' into block_size_decoupling
2021-04-03 23:51:18 +01:00
Marc Gilleron
e274330164
Print absence of pools instead of nothing
2021-04-03 20:43:43 +01:00
Marc Gilleron
758e3bd227
Allow to use block size 32 for mesh blocks while using 16 for data blocks
...
Still hardcoded but a config should be added
2021-04-03 20:39:37 +01:00
Marc Gilleron
5766bc8b94
Merge branch 'master' into lod_fade_v2
...
# Conflicts:
# README.md
# editor/about_window.cpp
2021-03-27 01:48:36 +00:00
Marc Gilleron
c90dc1b056
Formatting
2021-03-14 18:46:15 +00:00
Marc Gilleron
e52df732bb
Fix wrong default value when uniform channels are compressed
2021-03-12 23:41:57 +00:00
Marc Gilleron
2d283bcdfc
Fix `1.f` not giving the maximum u16 value when set on a VoxelBuffer
2021-03-12 23:41:11 +00:00
Marc Gilleron
ea1d617371
Implemented "chunking" of requested blocks in graph generator
...
so range analysis can remain precise enough even with larger blocks
2021-03-12 23:40:38 +00:00
Marc Gilleron
8adbe86da6
Formatting
2021-03-12 23:37:37 +00:00
great90
94755ae420
Fix dead loop in 'VoxelBuffer::for_each_voxel_metadata_in_area' and 'VoxelBuffer::clear_voxel_metadata_in_area'
2021-03-05 18:08:39 +08:00
Marc Gilleron
76ec90fe34
Moved constants and tables under a folder
2021-02-21 23:58:00 +00:00
Marc Gilleron
09c815e253
Implemented `copy` and `paste` for VoxelToolTerrain (untested)
2021-02-21 18:23:56 +00:00
Marc Gilleron
31e5130708
Remove unreachable return
2021-02-21 18:21:05 +00:00
Marc Gilleron
a3fd0a1afd
Print memory pool debug info only in verbose mode
2021-02-19 01:36:14 +00:00
Marc Gilleron
f1e2ea9ad4
Update to latest Godot's threading primitives
2021-02-19 01:30:22 +00:00
Marc Gilleron
d1207bdd96
Reorganized some utility files
2021-02-17 20:34:35 +00:00
Marc Gilleron
158715922d
Fix retrieving from cache
...
It should have made a copy and the input should have been populated
instead of being replaced (because it wouldn't hold the ref)
2021-01-30 01:33:55 +00:00
Marc Gilleron
414f6cc305
Fix sdf_scale not defaulting according to the real default channel depth
2021-01-24 14:48:25 +00:00
Marc Gilleron
55a38957b5
Added SDF scale to VoxelTool. Default value should work best with default bit depth.
2021-01-24 13:54:38 +00:00
Marc Gilleron
ca22dc5a29
Should not be there
2020-12-29 22:18:08 +00:00
Marc Gilleron
5fdc4b6485
Debug check and some formatting
2020-12-29 22:14:49 +00:00
Marc Gilleron
c94cb9c4a1
Multiply instead of divide
2020-12-25 17:06:40 +00:00
Marc Gilleron
c8c3886c6f
Voxels now use 16-bit by default on the SDF and TYPE channels
2020-12-24 23:12:36 +00:00
Marc Gilleron
a12144304f
Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision
2020-12-23 02:27:54 +00:00