Cory Petkovsek
3b7dccefb2
Revert some castings
2019-06-22 22:14:27 +09:00
Cory Petkovsek
1dff1f3e50
Fix gdscript emerge bug
2019-06-18 18:53:32 +09:00
Cory Petkovsek
f6a9c5761a
Fix gcc sign comparison warnings
2019-06-18 14:24:56 +09:00
Cory Petkovsek
5ad555c439
Fix gcc multiline comments, uninitialized vars, unused vars warnings
2019-06-18 12:38:44 +09:00
Cory Petkovsek
0b854725f0
Fix gcc Wparentheses warnings
2019-06-18 12:13:44 +09:00
Cory Petkovsek
67bdcbd048
Gcc compiling fixes
2019-06-18 11:27:55 +09:00
Cory Petkovsek
2562aefc24
Fix voxel_name set/get bug
2019-06-14 17:36:58 +09:00
Marc Gilleron
3feb32e194
Fix a crash when a VoxelTerrain is created and deleted without ever entering the tree. Was caused by Godot creating dummy instances of VoxelTerrain just to call `get_property_list` when I open the inspector...
2019-06-02 02:30:22 +01:00
Marc Gilleron
5ecd449acc
Fixed VXB saving so that it actually works for lod0-only terrain:
...
- Don't rely on ERR_FILE_NOT_FOUND, Godot never returns that from FileAccess...
- Fix LOD not used in block coordinates conversion
- Fix block size saved as u8 but read as u32 in meta file
- Fix block file path not being prepended directory path
- Fix negative coord block file path containing overflowed uint
- Fix VoxelDataLoader processor not being assigned block size in some cases
- Fix VoxelDataLoader not processing save requests properly
- Fix VoxelTerrain not actually sending save requests on destruction
2019-06-02 01:59:39 +01:00
Marc Gilleron
76d3dcf737
Added `dropped_count` to block thread manager stats
2019-06-02 01:57:19 +01:00
Marc Gilleron
439e5d9964
Fix sort heuristic being wrong on pending blocks surviving more than one thread_sync(), we really have to overwrite it
2019-06-02 01:54:17 +01:00
Marc Gilleron
6515ac2c94
Fix udiv(), negative values were giving wrong results
2019-06-02 01:46:41 +01:00
Marc Gilleron
94c5d5a78c
Merge branch 'master' into persistence
...
# Conflicts:
# voxel_buffer.h
2019-06-01 19:53:16 +01:00
Marc Gilleron
04bbfcd182
Fix VoxelStreamImage.channel property inconsistency
2019-05-30 00:46:08 +01:00
Marc Gilleron
a36322842a
Reorganize SCons script
2019-05-30 00:45:19 +01:00
Marc Gilleron
f831d03cf5
Merge branch 'master' into persistence
...
# Conflicts:
# terrain/voxel_data_loader.cpp
2019-05-28 01:17:28 +01:00
Marc Gilleron
2c81db52f8
Rename remaining occurences of "provider" => stream
2019-05-28 01:10:50 +01:00
Marc Gilleron
82502d3397
Simple file-per-block saving WIP. Compiles but didn't test.
2019-05-28 00:40:09 +01:00
Marc Gilleron
4a90ca10a5
Rename "provider" files to "stream"
2019-05-25 16:16:03 +01:00
Marc Gilleron
2e1b13ffea
Rename VoxelProvider* => VoxelStream*
2019-05-25 16:07:38 +01:00
Marc Gilleron
9d2c491fe9
Remove some comments
2019-05-25 15:53:36 +01:00
Marc Gilleron
2eb093e76b
Rename VoxelBuffer.optimize() => compress_uniform_channels
2019-05-25 15:52:35 +01:00
Marc Gilleron
75cffa7d59
Rename VoxelBlock.pos => position
2019-05-25 15:50:01 +01:00
Marc Gilleron
15ae1b99ba
Rename voxel_provider_thread.h => voxel_data_loader.h to match class name
2019-05-25 15:07:16 +01:00
Marc Gilleron
d01b00a29b
Renamed VoxelMesherDMC::OctreeMode => SimplifyMode
2019-05-25 15:00:22 +01:00
Marc Gilleron
d15d54eb95
Renamed HermiteValue.value => sdf
2019-05-25 14:53:43 +01:00
Marc Gilleron
cae44985a8
Comments
2019-05-25 14:34:09 +01:00
Marc Gilleron
34653341cf
Turn block loading duplicate rejection back on
2019-05-25 14:31:01 +01:00
Marc Gilleron
5a7d0b6f1b
Added optional code to debug-draw unexpected block drops
2019-05-20 20:49:46 +01:00
Marc Gilleron
d8cab2d32b
Use generic block manager for loading and fix bugs:
...
- VoxelProviderThread is now VoxelDataLoader and uses generic block manager
- Fixed threads locking up, input mutex was not always unlocked due to for loop exiting early
- Fixed blocks failing to load, region rejection was using invalid pointer
- Fixed block shifting in region rejection, was replacing wrong index in `block_indexes`
- Fixed block region rejection missing blocks, was not stepping back the loop after shifting blocks
- Added output message to notify of block rejection
2019-05-20 20:48:58 +01:00
Marc Gilleron
ceb7f47fa1
Don't bother calling `remove_positions_outside_box`, it's not doing anything currently
2019-05-20 20:34:41 +01:00
Marc Gilleron
2b3b3e9488
Take lod factor into account for view direction in the block sorting heuristic
2019-05-20 20:30:08 +01:00
Marc Gilleron
e242950cb2
Increased a bit marching squares skirts threshold
2019-05-20 20:25:52 +01:00
Marc Gilleron
e47afabe49
Sort blocks using a heuristic, take look direction into account
2019-05-19 21:04:26 +01:00
Marc Gilleron
b9add5d671
Allow more than one thread for mesh updates, also made it generic
2019-05-19 18:27:49 +01:00
Marc Gilleron
38062b32fe
Code style
2019-05-19 18:24:03 +01:00
Marc Gilleron
d5236239bf
Added sort time to provider stats
2019-05-16 23:05:06 +01:00
Marc Gilleron
efe58f1af6
Added exclusive area parameter to block processors so they can remove blocks from their queue
2019-05-12 16:33:25 +01:00
Marc Gilleron
561f95a506
Added stats for dropped block loads and meshs
2019-05-12 16:30:45 +01:00
Marc Gilleron
8126d732b6
Fix block processors' sorting function
2019-05-12 16:19:08 +01:00
Marc Gilleron
1065aa40ef
Useless comment
2019-05-12 16:17:57 +01:00
Marc Gilleron
960236b155
Remove commented function I never used
2019-05-12 16:17:43 +01:00
Marc Gilleron
017f64ddb9
Optimized VoxelProviderNoise with a noise buffer so it does less OpenSimplex calculations
2019-05-11 17:42:56 +01:00
Marc Gilleron
a521501add
Move both meshing and loading sheduling to LodOctree polling
2019-05-10 18:56:48 +01:00
Marc Gilleron
29298958e7
Fix mistake in previous commit about missing binding argument
2019-05-10 00:57:09 +01:00
Marc Gilleron
255acbb739
Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties
2019-05-09 22:00:54 +01:00
Marc Gilleron
96183e0c51
Fix missing argument in voxel/block conversion functions
2019-05-09 21:59:03 +01:00
Marc Gilleron
81eeb48ac6
Reduce amount of marching squares generated as skirts
2019-05-09 19:11:40 +01:00
Marc Gilleron
cf7ece7a58
Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock
2019-05-09 19:11:17 +01:00
Marc Gilleron
73d5d9993c
Load blocks on demand instead of speculatively, it's faster
2019-05-08 20:53:51 +01:00