8 Commits

Author SHA1 Message Date
Marc Gilleron
862e036317 More precise range analysis for FastNoiseLite 2021-03-14 18:47:23 +00:00
Marc Gilleron
00fe474d46 Attempted again to integrate FastNoise2, but C++17 is really needed. 2021-02-21 03:02:32 +00:00
Marc Gilleron
01e5e18922 Implemented VoxelStreamSQLite 2021-01-28 22:02:49 +00:00
Marc Gilleron
973cf729cd Added FastNoise2 for SIMD noise, but it won't be integrated yet.
It requires C++17, while Godot uses C++14. I was unable to override it,
and I'm not sure how compatible this will be with the runtime.
At least this would be doable in Godot 4.
2021-01-09 16:35:40 +00:00
Marc Gilleron
3364748fef Integrate FastNoiseLite to voxel graph generator 2021-01-03 20:23:45 +00:00
Marc Gilleron
ff0b9271cf Make FastNoiseLite access constant 2021-01-03 17:43:18 +00:00
Marc Gilleron
c8dcbc55e3 Added FastNoiseLite 2021-01-02 00:59:12 +00:00
Marc Gilleron
89a0888f9f Moved lz4 to a thirdparty folder 2019-08-24 23:07:30 +01:00