Marc Gilleron
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f1e2ea9ad4
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
Marc Gilleron
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4639b8de3d
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Give names to threads so they show up in debugging tools
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2021-02-09 00:52:26 +00:00 |
Marc Gilleron
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a0941cea83
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Made all simple generators thread-safe
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2021-01-16 13:41:46 +00:00 |
Marc Gilleron
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6c80da0425
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Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
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2020-09-14 19:33:02 +01:00 |
Marc Gilleron
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92b10d9175
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Fix deadlock on exit when more than one thread is used
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2020-08-28 18:31:21 +01:00 |
Marc Gilleron
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bcfc8ce04e
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Add some stats
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2020-08-26 21:17:57 +01:00 |
Marc Gilleron
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56c2a0856a
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Initial integration on VoxelTerrain with static camera, fixed a bunch of things
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2020-08-25 23:00:38 +01:00 |
Marc Gilleron
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1fe50b01d6
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Added VoxelServer. Compiles, but isn't used anywhere yet
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2020-08-24 01:49:23 +01:00 |