Marc Gilleron
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29298958e7
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Fix mistake in previous commit about missing binding argument
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2019-05-10 00:57:09 +01:00 |
Marc Gilleron
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255acbb739
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Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties
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2019-05-09 22:00:54 +01:00 |
Marc Gilleron
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cf7ece7a58
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Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock
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2019-05-09 19:11:17 +01:00 |
Marc Gilleron
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73d5d9993c
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Load blocks on demand instead of speculatively, it's faster
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2019-05-08 20:53:51 +01:00 |
Marc Gilleron
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d21974e122
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Changed debug methods, also fixed blocked lods due to small block region extent
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2019-05-08 00:57:34 +01:00 |
Marc Gilleron
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40ccdd8fea
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Expose material and LOD settings
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2019-05-05 19:54:47 +01:00 |
Marc Gilleron
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310e2172ff
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Added stat to monitor LODs blocked by non-ready meshes
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2019-05-05 19:15:50 +01:00 |
Marc Gilleron
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1f219e68eb
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Added marching square skirts to hide most LOD cracks
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2019-05-05 03:56:18 +01:00 |
Marc Gilleron
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d93f23337a
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Added stats to VoxelLodTerrain
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2019-05-05 01:09:12 +01:00 |
Marc Gilleron
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8850019dc4
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Put LodOctree child position calculation in a function
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2019-05-04 17:58:33 +01:00 |
Marc Gilleron
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295374b99f
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Don't subdivide or unsubdivide if meshes aren't ready
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2019-05-04 16:29:52 +01:00 |
Marc Gilleron
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9bab6c04d1
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Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet.
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2019-05-04 00:02:10 +01:00 |