Marc Gilleron
38baeae2d9
Namespaced VoxelBufferInternal
2022-01-08 22:49:59 +00:00
Marc Gilleron
e20684ce69
Namespaced math funcs
2022-01-03 23:14:18 +00:00
Marc Gilleron
24e9e36434
Namespace SDF functions
2022-01-03 03:18:58 +00:00
Marc Gilleron
922f361cb0
Made it compile in Godot 4
...
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
6441d1b864
Deprecate Vector3i(Vector3) constructor, make conversions explicit
...
Some conversions were wrong/unintented.
This is also in prevision of using Godot 4 Vector3i,
which default behavior differs from this module.
2021-10-31 16:01:47 +00:00
Marc Gilleron
30db0c5193
Split VoxelBuffer in two, script-facing wrapper and internal.
...
The internal is the main use within the voxel engine,
and does not inherit Reference.
2021-09-26 04:14:50 +01:00
Marc Gilleron
979e5c9c47
VoxelTool.paste now only expects 0xffffffff to turn off masking.
...
Before it was 0xffffffffffffffff, which the GDScript parser no longer
accepts because it is greater than INT64_MAX.
In the future we may rework this API.
2021-09-24 02:09:58 +01:00
Marc Gilleron
2971334e85
Changed VoxelToolLodTerrain to use write_box
...
- Should be faster than get/set_voxel
- No longer expose internal data map
2021-09-17 20:01:15 +01:00
Marc Gilleron
bd696b4caa
Functions that should be const
2021-09-09 18:52:00 +01:00
Marc Gilleron
df33a77f72
Unnecessary includes
2021-09-05 22:48:50 +01:00
Marc Gilleron
5fcd7f7363
Added mesh optimization option to Transvoxel, using MeshOptimizer
2021-07-11 16:19:49 +01:00
Marc Gilleron
1ee5bcb80d
Renamed Rect3i -> Box3i
2021-05-31 17:12:04 +01:00
Marc Gilleron
fbb39f6fcc
Added `falloff` property to control sharpness of texture painting
2021-05-30 16:28:10 +01:00
Marc Gilleron
d2d07904b8
Moved VoxelRaycastResult to its own file
2021-05-29 15:09:10 +01:00
Marc Gilleron
8b017f460f
Basic VoxelTool function to paint textures on buffers
2021-04-25 20:23:14 +01:00
Marc Gilleron
2c6eb114b2
Fix order of SDF arguments
2021-04-07 00:05:38 +01:00
Marc Gilleron
30e33849fe
Use SDF union and subtract in VoxelTool
2021-03-17 18:11:29 +00:00
Marc Gilleron
09c815e253
Implemented `copy` and `paste` for VoxelToolTerrain (untested)
2021-02-21 18:23:56 +00:00
Marc Gilleron
b51897b8df
Added voxel raycast to VoxelToolLodTerrain
...
- Made more precise with an option to use binary search (unoptimized)
- Distance along ray is now available in blocky terrains as well
2021-02-21 03:08:47 +00:00
Marc Gilleron
22471aafd0
Merge branch 'master' into instancing
2021-02-02 00:00:01 +00:00
Marc Gilleron
7682e8fbcc
Comments
2021-01-30 01:39:28 +00:00
Marc Gilleron
99723cc006
Merge branch 'master' into instancing
2021-01-25 22:17:46 +00:00
Marc Gilleron
414f6cc305
Fix sdf_scale not defaulting according to the real default channel depth
2021-01-24 14:48:25 +00:00
Marc Gilleron
55a38957b5
Added SDF scale to VoxelTool. Default value should work best with default bit depth.
2021-01-24 13:54:38 +00:00
Marc Gilleron
629b79fc3d
Fix subtract operation
2021-01-23 22:59:44 +00:00
Marc Gilleron
3e510d2e93
`get_voxel` may be `const`
2020-12-30 20:09:31 +00:00
Marc Gilleron
6c80da0425
Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
2020-09-14 19:33:02 +01:00
Marc Gilleron
7a37770e84
Merge branch 'master' into threading_refactor
...
# Conflicts:
# edition/voxel_tool_terrain.cpp
# terrain/voxel_lod_terrain.cpp
2020-08-30 21:56:44 +01:00
Marc Gilleron
b26fd944a8
Added `VoxelTool.copy` declaration, gonna need this in the future
2020-08-30 18:51:20 +01:00
Marc Gilleron
d81ffb95f4
Detect usage of Tracy, add some profiler scopes
2020-08-30 04:00:01 +01:00
Marc Gilleron
88e6d83652
Comments and formatting
2020-08-29 22:58:33 +01:00
Marc Gilleron
e30a3f51d6
Expose VoxelTool.is_area_editable()
2020-08-24 13:51:08 +01:00
Marc Gilleron
d848da3a6f
Formatting
2020-08-24 13:49:44 +01:00
Marc Gilleron
759bdb9de6
Merge branch 'master' of https://github.com/Zylann/godot_voxel
2020-08-10 19:03:17 +01:00
Marc Gilleron
1a551fc77d
Added support for per-voxel and per-block metadata
2020-08-10 19:03:01 +01:00
Marc Gilleron
1c6404efa5
Allow to use collision mask when raycasting blocky voxels
2020-08-06 19:58:36 +01:00
Marc Gilleron
47a6426a12
Fix 64-bit usage in VoxelTool
2020-08-06 19:54:47 +01:00
Marc
7ed9d5525b
Merge pull request #172 from menip/DoBox
...
Implement VoxelTool::do_box(...)
2020-08-06 18:46:39 +01:00
menip
aae5ad0320
Implement VoxelTool::do_box(...)
2020-08-05 17:21:33 -07:00
Marc Gilleron
a14866c386
Implemented VoxelTool::paste for VoxelBuffer
2020-08-04 23:54:40 +01:00
Marc Gilleron
1a08cd31d6
Use a macro to print debug stuff only in verbose mode
2020-07-08 20:48:52 +01:00
Marc Gilleron
0ac1b7e6dc
Moved edition-related classes to a sub-folder
2020-01-26 20:29:44 +00:00