Marc Gilleron
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fc6172635a
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Fixed Vector3::sort_min_max()
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2016-05-10 02:46:33 +02:00 |
Marc Gilleron
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5662dfde7b
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Added VoxelMap and VoxelTerrain + various fixes
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2016-05-10 01:59:54 +02:00 |
Marc Gilleron
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e990286b54
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Removed internal offset from VoxelBuffer and improved Vector3i
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2016-05-08 02:12:47 +02:00 |
Marc Gilleron
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7305fd7b27
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Renamed VoxelMeshBuilder => VoxelMesher
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2016-05-08 01:09:00 +02:00 |
Marc Gilleron
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5c2e388616
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Removed useless line in SCsub
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2016-05-05 21:09:13 +02:00 |
Marc Gilleron
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be630c05be
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Fixed VoxelBuffer binding mistakes and added fill and copy functions
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2016-05-05 21:08:52 +02:00 |
Marc Gilleron
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ad124f418a
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Facet extraction works with transparent sides
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2016-05-05 02:12:23 +02:00 |
Marc Gilleron
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c452d73a3a
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Added screenshot and feature list
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2016-05-04 14:52:41 +02:00 |
Marc Gilleron
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47d1946356
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Added support for vertex ambient occlusion
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2016-05-04 14:52:23 +02:00 |
Marc Gilleron
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68cf221d1a
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VoxelBuffer storage is now flat to reduce memory usage and simplify code
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2016-05-03 00:09:07 +02:00 |
Marc Gilleron
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3d3d996ed9
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Added README
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2016-05-01 23:45:54 +02:00 |
Marc Gilleron
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d1d685124f
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Added VoxelLibrary, texture coordinates and random stuff
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2016-05-01 22:20:27 +02:00 |
Marc Gilleron
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1acabf1307
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Added project: first working prototype, but lots of TODOs
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2016-05-01 15:00:02 +02:00 |