Marc Gilleron
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07b7e083dd
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VoxelProvider now receives an offset in voxels instead of blocks
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2017-08-28 15:42:54 +02:00 |
Marc Gilleron
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126f367c50
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Fix visibility + staying visible in other scenes
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2017-08-28 02:32:23 +02:00 |
Marc Gilleron
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115e0e2870
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Fixed view distance + dynamic load/unload around viewer
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2017-08-28 01:48:36 +02:00 |
Marc Gilleron
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fdb61c9b62
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Update to latest Godot
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2017-08-27 15:52:14 +02:00 |
Marc Gilleron
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40dcf89f57
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Don't parse smooth voxels if the buffer is uniform
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2017-08-20 19:15:36 +02:00 |
Marc Gilleron
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6419e78fc2
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Use VisualServer directly for mesh instances
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2017-08-20 18:37:08 +02:00 |
Marc Gilleron
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a371e7fc9a
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Use Engine singleton
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2017-08-20 18:26:35 +02:00 |
Marc Gilleron
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cb548234fc
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Block size is no longer a constant
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2017-08-20 15:17:54 +02:00 |
Marc Gilleron
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df13e025ca
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Expose things to the editor, first iteration, might be buggy
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2017-08-15 02:24:52 +02:00 |
Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
Marc Gilleron
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bc75ec863b
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Tweak generation time
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2017-08-13 00:16:03 +02:00 |
Marc Gilleron
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e74d64335c
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Remove obsolete physics, will be re-implemented later
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2017-08-13 00:11:51 +02:00 |
Marc Gilleron
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05dfddfa20
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Fix type hints in method registration
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2017-08-13 00:10:18 +02:00 |
Marc Gilleron
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dd64868c2e
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Fix compilation
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2017-06-24 01:20:24 +02:00 |
Marc Gilleron
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f07ddb37e3
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Voxel raycast now considers smooth voxels too
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2017-04-09 20:52:39 +02:00 |
Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
Marc Gilleron
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a25c592cab
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Added profiling information (for engine dev mostly)
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2017-04-01 20:10:38 +02:00 |
Marc Gilleron
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2f64e019b7
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Fix missing block updates causing ambient occlusion to linger
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2017-03-31 01:45:06 +02:00 |
Marc Gilleron
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9cce2aabcb
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Make it easier to edit voxels one by one + a few fixes for that
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2017-03-29 22:36:42 +02:00 |
Marc Gilleron
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4a24e28fce
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Blocks updates can be sorted by distance to viewer
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2017-03-28 00:56:01 +02:00 |
Marc Gilleron
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ef4d07ca03
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Added simple voxel raycast
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2017-03-26 20:07:01 +02:00 |
Marc Gilleron
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353b32c49a
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Added collision shape generation
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2017-03-26 18:09:37 +02:00 |
Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
Marc Gilleron
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06a399f932
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Fixed set_voxel() and block force_update_blocks()
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2017-01-05 02:39:40 +01:00 |
Marc Gilleron
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d3ab015c67
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VoxelBlock is no longer a Reference
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2017-01-03 02:50:19 +01:00 |
Marc Gilleron
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7f12904d60
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Fixed VoxelTerrain not working if no script is attached
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2017-01-02 23:57:50 +01:00 |
Marc Gilleron
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c75d1e78b2
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Voxels are loaded through VoxelProvider
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2017-01-02 02:15:57 +01:00 |
Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
Marc Gilleron
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5662dfde7b
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Added VoxelMap and VoxelTerrain + various fixes
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2016-05-10 01:59:54 +02:00 |