Marc Gilleron
8a0d2983c4
Update readme with new docs
2021-01-21 19:04:28 +00:00
Marc Gilleron
23765f7c20
Merge branch 'master' into multithreaded_generators
2021-01-18 18:55:18 +00:00
Marc Gilleron
699aeeac90
Added RonanZe
2021-01-18 18:53:55 +00:00
Marc Gilleron
4ec60074bb
Refactor generators and streams
...
- VoxelGenerator no longer inherit VoxelStream
- VoxelStream is now more focused on files
- Nodes have separate stream and generator properties
- Generators use 2 dedicated threads instead of sharing a single one with streams
- TODO Image.lock() is problematic for multithreading
- TODO Voxel graph can cause RWLock contention if edited while it runs
- TODO Saving generator output no longer works, need to put it back
2021-01-17 17:18:05 +00:00
Marc Gilleron
7940b3b761
Made VoxelGeneratorGraph thread-safe
2021-01-16 13:51:01 +00:00
Marc Gilleron
94810f4d04
Rename statistic property back to its old name, I think it didnt need to change
2021-01-16 13:05:50 +00:00
Marc Gilleron
66141be0b3
Fix one more GCC warning
2021-01-09 20:33:39 +00:00
Marc Gilleron
1bb3d19e03
Use buffers to generate previews
2021-01-09 18:35:53 +00:00
Marc Gilleron
04c1d61cd2
Quick cleanup, also patch preview nodes
2021-01-07 23:36:14 +00:00
Marc Gilleron
dafb4f39ff
First WIP to try per-buffer processing instead of per-voxel
2021-01-04 22:19:13 +00:00
Marc Gilleron
c8dcbc55e3
Added FastNoiseLite
2021-01-02 00:59:12 +00:00
Marc Gilleron
0346de9f6d
Added Phyronnaz
2021-01-01 01:43:10 +00:00
Marc Gilleron
e988cb9124
Show main thread tasks
2020-12-25 17:08:40 +00:00
Marc Gilleron
eb9a5b7e07
Added background tasks indicator when a terrain is selected
2020-12-20 00:14:08 +00:00
Marc Gilleron
418cf0e630
Streaming/LOD can be set to follow the editor camera instead of being centered on world origin
2020-12-19 23:16:10 +00:00
Marc Gilleron
659e45fe32
Fix hyperlinks not working in about window. Also made license text selectable
2020-12-18 23:12:32 +00:00
Marc Gilleron
6d9fd2f8a0
Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract
2020-12-18 22:58:41 +00:00
Marc Gilleron
791bdafff1
Meshers are now resources assigned on terrain nodes
2020-12-18 21:01:50 +00:00
Marc Gilleron
a37b3a9c06
Don't show menu by default
2020-12-17 23:01:35 +00:00
Marc Gilleron
2f8687fd12
Added About window and list of donors
2020-12-17 21:45:44 +00:00
Marc Gilleron
e18b3a55fd
Don't make the editor redraw every frame when gizmos are shown
2020-11-21 18:15:12 +00:00
Marc Gilleron
44a1af2043
Don't crash if graph resources are null
2020-10-26 19:58:54 +00:00
Marc Gilleron
61f17ce96d
Formatting
2020-10-25 20:38:23 +00:00
Marc Gilleron
0cb8188eb7
Added ability to name graph nodes
2020-10-25 20:26:25 +00:00
Marc Gilleron
850874893c
Fix debug renderer not putting back pooled cubes back to visible when used again
2020-10-25 00:55:01 +01:00
Marc Gilleron
e05a53b370
Fix GCC error
2020-10-25 00:54:34 +01:00
Marc Gilleron
d158a92f57
Show bounds and octrees of VoxelLodTerrain with debug drawing
2020-10-24 00:08:14 +01:00
Marc Gilleron
8d6a459ad7
Fix a missing size_t to variant conversion
2020-09-19 21:47:52 +01:00
Marc Gilleron
1263821592
Added basic icons for terrain nodes, but needs engine fix to show properly
...
See https://github.com/godotengine/godot/issues/41339
2020-08-24 13:54:30 +01:00
Marc Gilleron
464bb734ba
Try to keep the terrain UI visible when editing generator and graph settings. Hacky stuff.
2020-08-15 21:22:02 +01:00
Marc Gilleron
23ce65d789
Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default.
2020-08-14 20:33:09 +01:00
menip
e64f5f882c
Fix warnings
...
Wparentheses
Wsign-compare
Wreorder
2020-08-01 22:03:26 -07:00
Marc Gilleron
27f37ea56c
Move voxel graph editor under its own folder
2020-07-30 18:50:45 +01:00
Marc Gilleron
1a08cd31d6
Use a macro to print debug stuff only in verbose mode
2020-07-08 20:48:52 +01:00
Marc Gilleron
708741472c
Added button to force updating previews, and another to measure time
2020-07-08 19:25:32 +01:00
Marc Gilleron
6b63746135
Added categories
2020-07-08 01:26:12 +01:00
Marc Gilleron
b8c235fce3
Added preview nodes (has a few limitations, may fix them later)
2020-07-07 23:28:02 +01:00
Marc Gilleron
bf96ec362f
Use the inspector to edit graph node properties, including sub-resources
2020-07-06 22:07:36 +01:00
Marc Gilleron
4176894383
Editable default inputs
2020-03-08 19:23:48 +00:00
Marc Gilleron
d1f00537d5
Parameters are editable (not default inputs, need to do them after)
2020-03-08 00:46:55 +00:00
Marc Gilleron
ba612187fb
Fix node dragging, made it undoable
2020-03-07 02:18:36 +00:00
Marc Gilleron
fab3e791d8
Implement undo/redo, which also marks the resource as modified
2020-03-03 00:19:25 +00:00
Marc Gilleron
81909567be
Implemented add, remove, connect and disconnect nodes from editor
2020-03-02 00:15:54 +00:00
Marc Gilleron
e7c720ceeb
Added barebones editor plugin to edit VoxelGeneratorGraph (does nothing for now)
2020-03-01 18:12:16 +00:00