Marc Gilleron
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03bfc09e99
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Implemented execution map to optimize out nodes locally
- Added optional optimization of execution map
- Added visualization of skipped nodes in the editor debug tool
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2021-03-21 18:48:00 +00:00 |
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Marc Gilleron
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0720618295
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Fix wrong AABB in range analysis debug tool
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2021-03-17 18:05:54 +00:00 |
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Marc Gilleron
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826e104024
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Added tool to inspect range analysis
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2021-03-14 18:44:46 +00:00 |
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Marc Gilleron
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7940b3b761
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Made VoxelGeneratorGraph thread-safe
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2021-01-16 13:51:01 +00:00 |
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Marc Gilleron
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66141be0b3
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Fix one more GCC warning
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2021-01-09 20:33:39 +00:00 |
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Marc Gilleron
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1bb3d19e03
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Use buffers to generate previews
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2021-01-09 18:35:53 +00:00 |
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Marc Gilleron
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04c1d61cd2
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Quick cleanup, also patch preview nodes
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2021-01-07 23:36:14 +00:00 |
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Marc Gilleron
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dafb4f39ff
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First WIP to try per-buffer processing instead of per-voxel
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2021-01-04 22:19:13 +00:00 |
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Marc Gilleron
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44a1af2043
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Don't crash if graph resources are null
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2020-10-26 19:58:54 +00:00 |
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Marc Gilleron
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61f17ce96d
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Formatting
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2020-10-25 20:38:23 +00:00 |
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Marc Gilleron
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0cb8188eb7
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Added ability to name graph nodes
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2020-10-25 20:26:25 +00:00 |
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Marc Gilleron
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8d6a459ad7
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Fix a missing size_t to variant conversion
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2020-09-19 21:47:52 +01:00 |
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Marc Gilleron
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464bb734ba
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Try to keep the terrain UI visible when editing generator and graph settings. Hacky stuff.
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2020-08-15 21:22:02 +01:00 |
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menip
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e64f5f882c
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Fix warnings
Wparentheses
Wsign-compare
Wreorder
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2020-08-01 22:03:26 -07:00 |
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Marc Gilleron
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27f37ea56c
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Move voxel graph editor under its own folder
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2020-07-30 18:50:45 +01:00 |
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