15 Commits

Author SHA1 Message Date
Marc Gilleron
03bfc09e99 Implemented execution map to optimize out nodes locally
- Added optional optimization of execution map
- Added visualization of skipped nodes in the editor debug tool
2021-03-21 18:48:00 +00:00
Marc Gilleron
0720618295 Fix wrong AABB in range analysis debug tool 2021-03-17 18:05:54 +00:00
Marc Gilleron
826e104024 Added tool to inspect range analysis 2021-03-14 18:44:46 +00:00
Marc Gilleron
7940b3b761 Made VoxelGeneratorGraph thread-safe 2021-01-16 13:51:01 +00:00
Marc Gilleron
66141be0b3 Fix one more GCC warning 2021-01-09 20:33:39 +00:00
Marc Gilleron
1bb3d19e03 Use buffers to generate previews 2021-01-09 18:35:53 +00:00
Marc Gilleron
04c1d61cd2 Quick cleanup, also patch preview nodes 2021-01-07 23:36:14 +00:00
Marc Gilleron
dafb4f39ff First WIP to try per-buffer processing instead of per-voxel 2021-01-04 22:19:13 +00:00
Marc Gilleron
44a1af2043 Don't crash if graph resources are null 2020-10-26 19:58:54 +00:00
Marc Gilleron
61f17ce96d Formatting 2020-10-25 20:38:23 +00:00
Marc Gilleron
0cb8188eb7 Added ability to name graph nodes 2020-10-25 20:26:25 +00:00
Marc Gilleron
8d6a459ad7 Fix a missing size_t to variant conversion 2020-09-19 21:47:52 +01:00
Marc Gilleron
464bb734ba Try to keep the terrain UI visible when editing generator and graph settings. Hacky stuff. 2020-08-15 21:22:02 +01:00
menip
e64f5f882c Fix warnings
Wparentheses
Wsign-compare
Wreorder
2020-08-01 22:03:26 -07:00
Marc Gilleron
27f37ea56c Move voxel graph editor under its own folder 2020-07-30 18:50:45 +01:00