Marc Gilleron
191c963e2a
Merge branch 'master' into storage_refactoring
2022-09-03 17:22:41 +01:00
Marc Gilleron
e14b6fdab0
shader_uniform
got renamed back to shader_material
but not everywhere
2022-09-03 16:02:00 +01:00
Marc Gilleron
c0de091130
Comments
2022-09-01 01:05:48 +01:00
Marc Gilleron
812be6ab73
Remove old code
2022-08-30 21:31:45 +01:00
Marc Gilleron
23421fc42f
Remove unnecessary scope
2022-08-30 21:10:24 +01:00
Marc Gilleron
40ee3697e1
Fix wrong condition
2022-08-30 19:35:25 +01:00
Marc Gilleron
afd81e4a24
Migrate VoxelTerrain to use the new VoxelData. UNTESTED
2022-08-29 23:34:00 +01:00
Marc Gilleron
74052885ad
Removed block size cache in VoxelDataMap, takes space for no good use
2022-08-29 13:45:25 +01:00
Marc Gilleron
414aea52f3
Replaced VoxelDataMap with VoxelData in VoxelLodTerrain
2022-08-28 20:45:42 +01:00
Marc Gilleron
dfbd7abfc1
Add missing argument names from class methods
2022-08-28 02:25:29 +01:00
menip
795e510c95
deg2rad
was renamed in Godot (godotengine/godot#64367 )
2022-08-26 18:24:56 -05:00
Marc Gilleron
abd73bb326
RigidDynamicBody3D was renamed back to RigidBody3D
2022-08-26 21:26:06 +01:00
Marc Gilleron
c7c14d2e17
Added do_graph
to VoxelToolLodTerrain
2022-08-23 22:58:20 +01:00
Marc Gilleron
f5b54defab
Missing enum bindings
2022-08-22 19:04:07 +01:00
Marc Gilleron
8449449745
Support setting a scene on multimesh instance items which is converted at runtime
2022-08-21 01:12:20 +01:00
Marc Gilleron
f8883966db
Split Godot utilities in their own files
2022-08-20 18:25:23 +01:00
Marc Gilleron
d09380d918
Constify
2022-08-20 18:24:43 +01:00
Marc Gilleron
31a56f2c51
Fix default lod material not applied correctly
2022-08-19 21:33:52 +01:00
Marc Gilleron
a18ade364f
Merge branch 'master' into smooth_normalmaps
2022-08-19 20:24:11 +01:00
Marc Gilleron
1eaf25680f
Optimize ShaderMaterial allocations
2022-08-19 19:48:05 +01:00
Marc Gilleron
9cdaf1fd45
Switch to 2D textures instead of texture arrays due to layer count limitation
2022-08-18 21:29:09 +01:00
Marc Gilleron
a28a172763
Fix wrong block coordinate systems when computing normalmaps and a few other things
2022-08-17 22:23:13 +01:00
Marc Gilleron
4cbfaf3df7
Moved Shader helpers to their own file
2022-08-15 21:22:59 +01:00
Marc Gilleron
abc7653b88
Fixed wrong condition
2022-08-15 21:07:06 +01:00
Marc Gilleron
4034734c5c
Workaround shader uniforms incorrectly reported as missing
2022-08-15 21:06:28 +01:00
Marc Gilleron
83d2facf13
Fix configuration warning formatting issues
2022-08-15 20:50:04 +01:00
Marc Gilleron
5943b1d549
Moved VirtualTextureOutput out of VoxelMesher
2022-08-14 22:34:27 +01:00
Marc Gilleron
92b3c25292
Moved distance_normalmaps to engine/ since it doesn't depend on meshers
2022-08-14 21:53:59 +01:00
Marc Gilleron
54ffc240ba
Added basic UI to VoxelInstancer to see how many instances exist
2022-08-14 20:57:41 +01:00
Marc Gilleron
bab04748b3
Make normalmap baking more independent
...
- The baking code no longer depends on Transvoxel
- Moved usage out of the Transvoxel mesher, but still uses its fastpath
for cells. There is still no "generic" path because there is no need yet.
- Moved settings on VoxelLodTerrain.
2022-08-14 19:15:55 +01:00
Marc Gilleron
a930a6ae11
Only update virtual textures if they are not updating already
2022-08-13 21:59:46 +01:00
Marc Gilleron
dbbab6a81d
Separate normalmap baking from meshing, so meshes don't have to wait.
...
- The option for having it separate is hardcoded and both code paths still
exist. Not sure if that will be exposed or removed entirely.
- Still need to limit the frequency at which normalmaps are updated
- Would be nice to make this mesher-independent,
Transvoxel is just a fastpath
- Task priority might need improvement, it's a bit messy. Maybe use bands?
2022-08-13 16:40:46 +01:00
Marc Gilleron
4f5b0b6983
Added a bunch of configuration warnings related to shader
2022-08-10 20:02:36 +01:00
Marc Gilleron
2d2c9d7951
Comments
2022-08-09 23:50:38 +01:00
Marc Gilleron
d7994dfd4d
More occurrences of shader_param
renamed to shader_uniform
2022-08-07 23:43:26 +01:00
Marc Gilleron
d7642599c6
Merge branch 'master' into smooth_normalmaps
2022-08-07 23:32:37 +01:00
Marc Gilleron
a9752362cd
shader_param
occurrences were renamed shader_uniform
2022-08-07 23:31:20 +01:00
Marc Gilleron
af324c7d9f
Added configuration warning when using distance normals with an incompatible generator
2022-08-07 17:58:38 +01:00
Marc Gilleron
c15ded67f6
Vary tile size with LOD and integrate to VoxelLodTerrain
2022-08-07 16:40:27 +01:00
Marc Gilleron
b1f4aee78b
ResourceSaver::save arguments were swapped
2022-08-01 00:08:21 +01:00
Marc Gilleron
62ac840375
Fix release build
2022-07-24 14:25:40 +01:00
Marc Gilleron
970e81734d
Make transform_cache thread-local instead of per instancer
2022-07-24 04:11:51 +01:00
Marc Gilleron
1f128a7803
Fix some issues with persistent instance positions
...
- Scene instances were not made relative to their block
- Saving a block while mesh size is 16 and loading it back while mesh size
is increased to 32 should now work. Before, positions were saved
relative to render block instead of data block, which forced to
keep mesh and data sizes the same
- Fixed incorrect octant_index in save_block, Z shift was 1 instead of 2
2022-07-24 01:00:02 +01:00
Marc Gilleron
0e7fe5f4e3
Exposed debug draw methods on VoxelInstancer
2022-07-24 00:48:03 +01:00
Marc Gilleron
9cde2e94ac
Bound check
2022-07-24 00:44:24 +01:00
Marc Gilleron
1c8ecc1b89
Fix debug drawing of edited data blocks showing non-edited data blocks
2022-07-23 00:05:25 +01:00
Marc Gilleron
01328fb905
Allow to configure debug draw while the terrain is not in the tree
2022-07-22 23:08:43 +01:00
Marc Gilleron
f77e570b68
Fix uninitialized channel variable in blocky editing
2022-07-18 21:14:02 +01:00
Marc Gilleron
7004ce5816
Auto-assign a mesher in editor for convenience
2022-07-17 20:24:49 +01:00
Marc Gilleron
5ca09d712e
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00