Marc Gilleron
d53e7dd530
Fixed several bugs related to VoxelTool::paste()
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- One of the Rect3i constructors was wrong
- Rewrite clipping logic of VoxelBuffer::copy_from
- Fix VoxelDataMap::paste to provide correct offsets
- Fix meshing data copy to account for clipping adjustments
2021-05-07 18:38:02 +01:00
Marc Gilleron
ef448263c0
Merge branch 'master' into smooth_texturing
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# Conflicts:
# storage/voxel_buffer.cpp
2021-05-02 23:11:57 +01:00
Marc Gilleron
73aed51ea2
Optimized 16-bit voxel box copies (used when meshing)
2021-05-02 19:23:07 +01:00
Marc Gilleron
32f9006b75
Added initial support for texture weights in graph generators (not optimal)
2021-04-30 22:04:38 +01:00
Marc Gilleron
8b017f460f
Basic VoxelTool function to paint textures on buffers
2021-04-25 20:23:14 +01:00
Marc Gilleron
b33a432b3d
Optimized `is_uniform` for the case a buffer has not been compressed yet
2021-04-24 21:23:40 +01:00
Marc Gilleron
dc2f853b50
First version of texturing for Transvoxel. Needs optimization and tooling.
2021-04-21 18:26:40 +01:00
Marc Gilleron
966551fdfd
Merge branch 'master' into block_size_decoupling
2021-04-03 23:51:18 +01:00
Marc Gilleron
e274330164
Print absence of pools instead of nothing
2021-04-03 20:43:43 +01:00
Marc Gilleron
758e3bd227
Allow to use block size 32 for mesh blocks while using 16 for data blocks
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Still hardcoded but a config should be added
2021-04-03 20:39:37 +01:00
Marc Gilleron
5766bc8b94
Merge branch 'master' into lod_fade_v2
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# Conflicts:
# README.md
# editor/about_window.cpp
2021-03-27 01:48:36 +00:00
Marc Gilleron
c90dc1b056
Formatting
2021-03-14 18:46:15 +00:00
Marc Gilleron
e52df732bb
Fix wrong default value when uniform channels are compressed
2021-03-12 23:41:57 +00:00
Marc Gilleron
2d283bcdfc
Fix `1.f` not giving the maximum u16 value when set on a VoxelBuffer
2021-03-12 23:41:11 +00:00
Marc Gilleron
ea1d617371
Implemented "chunking" of requested blocks in graph generator
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so range analysis can remain precise enough even with larger blocks
2021-03-12 23:40:38 +00:00
Marc Gilleron
8adbe86da6
Formatting
2021-03-12 23:37:37 +00:00
great90
94755ae420
Fix dead loop in 'VoxelBuffer::for_each_voxel_metadata_in_area' and 'VoxelBuffer::clear_voxel_metadata_in_area'
2021-03-05 18:08:39 +08:00
Marc Gilleron
76ec90fe34
Moved constants and tables under a folder
2021-02-21 23:58:00 +00:00
Marc Gilleron
09c815e253
Implemented `copy` and `paste` for VoxelToolTerrain (untested)
2021-02-21 18:23:56 +00:00
Marc Gilleron
31e5130708
Remove unreachable return
2021-02-21 18:21:05 +00:00
Marc Gilleron
a3fd0a1afd
Print memory pool debug info only in verbose mode
2021-02-19 01:36:14 +00:00
Marc Gilleron
f1e2ea9ad4
Update to latest Godot's threading primitives
2021-02-19 01:30:22 +00:00
Marc Gilleron
d1207bdd96
Reorganized some utility files
2021-02-17 20:34:35 +00:00
Marc Gilleron
158715922d
Fix retrieving from cache
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It should have made a copy and the input should have been populated
instead of being replaced (because it wouldn't hold the ref)
2021-01-30 01:33:55 +00:00
Marc Gilleron
414f6cc305
Fix sdf_scale not defaulting according to the real default channel depth
2021-01-24 14:48:25 +00:00
Marc Gilleron
55a38957b5
Added SDF scale to VoxelTool. Default value should work best with default bit depth.
2021-01-24 13:54:38 +00:00
Marc Gilleron
ca22dc5a29
Should not be there
2020-12-29 22:18:08 +00:00
Marc Gilleron
5fdc4b6485
Debug check and some formatting
2020-12-29 22:14:49 +00:00
Marc Gilleron
c94cb9c4a1
Multiply instead of divide
2020-12-25 17:06:40 +00:00
Marc Gilleron
c8c3886c6f
Voxels now use 16-bit by default on the SDF and TYPE channels
2020-12-24 23:12:36 +00:00
Marc Gilleron
a12144304f
Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision
2020-12-23 02:27:54 +00:00
Marc Gilleron
89abb37e0f
consts
2020-12-18 20:52:09 +00:00
Marc Gilleron
dec9b31801
Rename index() to get_index() to make it less like a variable name
2020-12-18 20:48:08 +00:00
Marc Gilleron
87e575e504
Use reinterpret_cast instead of ambiguous C-style cast
2020-12-18 20:46:54 +00:00
Marc Gilleron
6c80da0425
Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
2020-09-14 19:33:02 +01:00