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@ -52,7 +52,7 @@ Generates a heightmap based on fractal noise.
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![Screenshot of 2D noise generator](images/generator_noise2d.png)
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### [Noise (3D)](api/VoxelGeneratorNoise3D)
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### [Noise (3D)](api/VoxelGeneratorNoise.md)
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Generates a blobby terrain with overhangs using 3D fractal noise. A gradient is applied along height so the volume becomes air when going up, and closes down into matter when going down.
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