Clang-format
parent
8eae71e1cb
commit
b2f7d23f7f
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@ -178,7 +178,7 @@ void Voxel::set_library(Ref<VoxelLibrary> lib) {
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} else {
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_library = lib->get_instance_id();
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}
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if(_geometry_type == GEOMETRY_CUBE) {
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if (_geometry_type == GEOMETRY_CUBE) {
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// Update model UVs because atlas size is defined by the library
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update_cube_uv_sides();
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}
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@ -197,13 +197,13 @@ VoxelLibrary *Voxel::get_library() const {
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void Voxel::set_custom_mesh(Ref<Mesh> mesh) {
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if(mesh == _custom_mesh) {
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if (mesh == _custom_mesh) {
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return;
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}
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clear_geometry();
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if(mesh.is_null()) {
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if (mesh.is_null()) {
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_custom_mesh = Ref<Mesh>();
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return;
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}
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@ -247,7 +247,7 @@ void Voxel::set_custom_mesh(Ref<Mesh> mesh) {
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}
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};
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if(uvs.size() == 0) {
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if (uvs.size() == 0) {
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// TODO Properly generate UVs if there arent any
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uvs = PoolVector2Array();
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uvs.resize(positions.size());
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@ -282,11 +282,11 @@ void Voxel::set_custom_mesh(Ref<Mesh> mesh) {
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int next_side_index = _model_side_positions[side0].size();
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for(int j = 0; j < 3; ++j) {
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for (int j = 0; j < 3; ++j) {
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int src_index = indices_read[i + j];
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const int *existing_dst_index = added_side_indices[side0].getptr(src_index);
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if(existing_dst_index == nullptr) {
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if (existing_dst_index == nullptr) {
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// Add new vertex
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_model_side_indices[side0].push_back(next_side_index);
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@ -357,13 +357,13 @@ Ref<Voxel> Voxel::set_cube_geometry(float sy) {
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indices[i] = Cube::g_side_quad_triangles[side][i];
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}
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if(side != Cube::SIDE_POSITIVE_Y || sy == 1.0) {
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if (side != Cube::SIDE_POSITIVE_Y || sy == 1.0) {
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_side_culling_masks[side] = 0xff;
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}
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}
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_collision_aabbs.clear();
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_collision_aabbs.push_back(AABB(Vector3(0,0,0), Vector3(1,1,1)));
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_collision_aabbs.push_back(AABB(Vector3(0, 0, 0), Vector3(1, 1, 1)));
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return Ref<Voxel>(this);
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}
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@ -466,19 +466,19 @@ void Voxel::_bind_methods() {
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Array Voxel::_b_get_collision_aabbs() const {
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Array array;
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array.resize(_collision_aabbs.size());
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for(int i = 0; i < _collision_aabbs.size(); ++i) {
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for (int i = 0; i < _collision_aabbs.size(); ++i) {
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array[i] = _collision_aabbs[i];
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}
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return array;
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}
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void Voxel::_b_set_collision_aabbs(Array array) {
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for(int i = 0; i < array.size(); ++i) {
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for (int i = 0; i < array.size(); ++i) {
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const Variant v = array[i];
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ERR_FAIL_COND(v.get_type() != Variant::AABB);
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}
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_collision_aabbs.resize(array.size());
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for(int i = 0; i < array.size(); ++i) {
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for (int i = 0; i < array.size(); ++i) {
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const AABB aabb = array[i];
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_collision_aabbs[i] = aabb;
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}
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@ -493,5 +493,3 @@ uint8_t Voxel::_b_get_face_culling_mask(int face_id) const {
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ERR_FAIL_INDEX_V(face_id, SIDE_COUNT, 0);
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return _side_culling_masks[face_id];
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}
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@ -19,7 +19,7 @@ const int g_opposite_side[6] = {
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Cube::SIDE_POSITIVE_Y,
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Cube::SIDE_NEGATIVE_Y,
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Cube::SIDE_POSITIVE_Z,
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Cube::SIDE_NEGATIVE_Z,
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Cube::SIDE_NEGATIVE_Z
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};
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inline bool is_face_visible(const VoxelLibrary &lib, const Voxel &vt, int other_voxel_id, int side) {
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@ -159,7 +159,7 @@ static void generate_blocky_mesh(
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const std::vector<Vector3> &side_positions = voxel.get_model_side_positions(side);
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const unsigned int vertex_count = side_positions.size();
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if(vertex_count == 0) {
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if (vertex_count == 0) {
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continue;
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}
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