From b2f7d23f7fabf6d4313b8937af7334ded17f62f6 Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Thu, 6 Feb 2020 18:52:18 +0000 Subject: [PATCH] Clang-format --- meshers/blocky/voxel.cpp | 32 ++++++++++++-------------- meshers/blocky/voxel_mesher_blocky.cpp | 4 ++-- 2 files changed, 17 insertions(+), 19 deletions(-) diff --git a/meshers/blocky/voxel.cpp b/meshers/blocky/voxel.cpp index ae7ab0c5..5ce7e670 100644 --- a/meshers/blocky/voxel.cpp +++ b/meshers/blocky/voxel.cpp @@ -178,7 +178,7 @@ void Voxel::set_library(Ref lib) { } else { _library = lib->get_instance_id(); } - if(_geometry_type == GEOMETRY_CUBE) { + if (_geometry_type == GEOMETRY_CUBE) { // Update model UVs because atlas size is defined by the library update_cube_uv_sides(); } @@ -197,13 +197,13 @@ VoxelLibrary *Voxel::get_library() const { void Voxel::set_custom_mesh(Ref mesh) { - if(mesh == _custom_mesh) { + if (mesh == _custom_mesh) { return; } clear_geometry(); - if(mesh.is_null()) { + if (mesh.is_null()) { _custom_mesh = Ref(); return; } @@ -247,7 +247,7 @@ void Voxel::set_custom_mesh(Ref mesh) { } }; - if(uvs.size() == 0) { + if (uvs.size() == 0) { // TODO Properly generate UVs if there arent any uvs = PoolVector2Array(); uvs.resize(positions.size()); @@ -273,20 +273,20 @@ void Voxel::set_custom_mesh(Ref mesh) { Cube::SideAxis side2; if (L::get_side(positions_read[indices_read[i]], side0) && - L::get_side(positions_read[indices_read[i + 1]], side1) && - L::get_side(positions_read[indices_read[i + 2]], side2) && - side0 == side1 && - side1 == side2) { + L::get_side(positions_read[indices_read[i + 1]], side1) && + L::get_side(positions_read[indices_read[i + 2]], side2) && + side0 == side1 && + side1 == side2) { // That triangle is on the face int next_side_index = _model_side_positions[side0].size(); - for(int j = 0; j < 3; ++j) { + for (int j = 0; j < 3; ++j) { int src_index = indices_read[i + j]; const int *existing_dst_index = added_side_indices[side0].getptr(src_index); - if(existing_dst_index == nullptr) { + if (existing_dst_index == nullptr) { // Add new vertex _model_side_indices[side0].push_back(next_side_index); @@ -357,13 +357,13 @@ Ref Voxel::set_cube_geometry(float sy) { indices[i] = Cube::g_side_quad_triangles[side][i]; } - if(side != Cube::SIDE_POSITIVE_Y || sy == 1.0) { + if (side != Cube::SIDE_POSITIVE_Y || sy == 1.0) { _side_culling_masks[side] = 0xff; } } _collision_aabbs.clear(); - _collision_aabbs.push_back(AABB(Vector3(0,0,0), Vector3(1,1,1))); + _collision_aabbs.push_back(AABB(Vector3(0, 0, 0), Vector3(1, 1, 1))); return Ref(this); } @@ -466,19 +466,19 @@ void Voxel::_bind_methods() { Array Voxel::_b_get_collision_aabbs() const { Array array; array.resize(_collision_aabbs.size()); - for(int i = 0; i < _collision_aabbs.size(); ++i) { + for (int i = 0; i < _collision_aabbs.size(); ++i) { array[i] = _collision_aabbs[i]; } return array; } void Voxel::_b_set_collision_aabbs(Array array) { - for(int i = 0; i < array.size(); ++i) { + for (int i = 0; i < array.size(); ++i) { const Variant v = array[i]; ERR_FAIL_COND(v.get_type() != Variant::AABB); } _collision_aabbs.resize(array.size()); - for(int i = 0; i < array.size(); ++i) { + for (int i = 0; i < array.size(); ++i) { const AABB aabb = array[i]; _collision_aabbs[i] = aabb; } @@ -493,5 +493,3 @@ uint8_t Voxel::_b_get_face_culling_mask(int face_id) const { ERR_FAIL_INDEX_V(face_id, SIDE_COUNT, 0); return _side_culling_masks[face_id]; } - - diff --git a/meshers/blocky/voxel_mesher_blocky.cpp b/meshers/blocky/voxel_mesher_blocky.cpp index fa22542f..28d040bb 100644 --- a/meshers/blocky/voxel_mesher_blocky.cpp +++ b/meshers/blocky/voxel_mesher_blocky.cpp @@ -19,7 +19,7 @@ const int g_opposite_side[6] = { Cube::SIDE_POSITIVE_Y, Cube::SIDE_NEGATIVE_Y, Cube::SIDE_POSITIVE_Z, - Cube::SIDE_NEGATIVE_Z, + Cube::SIDE_NEGATIVE_Z }; inline bool is_face_visible(const VoxelLibrary &lib, const Voxel &vt, int other_voxel_id, int side) { @@ -159,7 +159,7 @@ static void generate_blocky_mesh( const std::vector &side_positions = voxel.get_model_side_positions(side); const unsigned int vertex_count = side_positions.size(); - if(vertex_count == 0) { + if (vertex_count == 0) { continue; }