godot_voxel/edition/voxel_tool_buffer.cpp

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#include "voxel_tool_buffer.h"
#include "../storage/voxel_buffer.h"
#include "../util/profiling.h"
#include "funcs.h"
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VoxelToolBuffer::VoxelToolBuffer(Ref<VoxelBuffer> vb) {
ERR_FAIL_COND(vb.is_null());
_buffer = vb;
}
bool VoxelToolBuffer::is_area_editable(const Rect3i &box) const {
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ERR_FAIL_COND_V(_buffer.is_null(), false);
return Rect3i(Vector3i(), _buffer->get_size()).encloses(box);
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}
void VoxelToolBuffer::do_sphere(Vector3 center, float radius) {
ERR_FAIL_COND(_buffer.is_null());
if (_mode != MODE_TEXTURE_PAINT) {
// TODO Eventually all specialized voxel tools should use lambda writing functions
VoxelTool::do_sphere(center, radius);
return;
}
VOXEL_PROFILE_SCOPE();
Rect3i box(Vector3i(center) - Vector3i(Math::floor(radius)), Vector3i(Math::ceil(radius) * 2));
box.clip(Rect3i(Vector3i(), _buffer->get_size()));
_buffer->write_box_2_template<TextureBlendSphereOp, uint16_t, uint16_t>(box,
VoxelBuffer::CHANNEL_INDICES,
VoxelBuffer::CHANNEL_WEIGHTS,
TextureBlendSphereOp(center, radius, _texture_params),
Vector3i());
_post_edit(box);
}
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uint64_t VoxelToolBuffer::_get_voxel(Vector3i pos) const {
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ERR_FAIL_COND_V(_buffer.is_null(), 0);
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return _buffer->get_voxel(pos, _channel);
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}
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float VoxelToolBuffer::_get_voxel_f(Vector3i pos) const {
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ERR_FAIL_COND_V(_buffer.is_null(), 0);
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return _buffer->get_voxel_f(pos.x, pos.y, pos.z, _channel);
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}
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void VoxelToolBuffer::_set_voxel(Vector3i pos, uint64_t v) {
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ERR_FAIL_COND(_buffer.is_null());
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return _buffer->set_voxel(v, pos, _channel);
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}
void VoxelToolBuffer::_set_voxel_f(Vector3i pos, float v) {
ERR_FAIL_COND(_buffer.is_null());
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return _buffer->set_voxel_f(v, pos.x, pos.y, pos.z, _channel);
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}
void VoxelToolBuffer::_post_edit(const Rect3i &box) {
ERR_FAIL_COND(_buffer.is_null());
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// Nothing special to do
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}
void VoxelToolBuffer::set_voxel_metadata(Vector3i pos, Variant meta) {
ERR_FAIL_COND(_buffer.is_null());
_buffer->set_voxel_metadata(pos, meta);
}
Variant VoxelToolBuffer::get_voxel_metadata(Vector3i pos) {
ERR_FAIL_COND_V(_buffer.is_null(), Variant());
return _buffer->get_voxel_metadata(pos);
}
void VoxelToolBuffer::paste(Vector3i p_pos, Ref<VoxelBuffer> p_voxels, uint8_t channels_mask, uint64_t mask_value) {
ERR_FAIL_COND(_buffer.is_null());
ERR_FAIL_COND(p_voxels.is_null());
VoxelBuffer *dst = *_buffer;
const VoxelBuffer *src = *p_voxels;
Rect3i box(p_pos, p_voxels->get_size());
const Vector3i min_noclamp = box.pos;
box.clip(Rect3i(Vector3i(), _buffer->get_size()));
if (channels_mask == 0) {
channels_mask = (1 << get_channel());
}
unsigned int channel_count;
FixedArray<uint8_t, VoxelBuffer::MAX_CHANNELS> channels =
VoxelBuffer::mask_to_channels_list(channels_mask, channel_count);
const Vector3i box_max = box.pos + box.size;
for (unsigned int ci = 0; ci < channel_count; ++ci) {
const unsigned int channel_index = channels[ci];
for (int z = box.pos.z; z < box_max.z; ++z) {
const int bz = z - min_noclamp.z;
for (int x = box.pos.x; x < box_max.x; ++x) {
const int bx = x - min_noclamp.x;
for (int y = box.pos.y; y < box_max.y; ++y) {
const int by = y - min_noclamp.y;
const uint64_t v = src->get_voxel(bx, by, bz, channel_index);
if (v != mask_value) {
dst->set_voxel(v, x, y, z, channel_index);
// Overwrite previous metadata
dst->set_voxel_metadata(Vector3i(x, y, z), Variant());
}
}
}
}
}
_buffer->copy_voxel_metadata_in_area(p_voxels, Rect3i(Vector3i(), p_voxels->get_size()), p_pos);
}