godot_voxel/edition
Marc Gilleron 2e9d817246 Moved VoxelDataMap to storage/ folder 2021-05-31 16:27:08 +01:00
..
funcs.h Implemented texture painting on all VoxelTools using faster access to voxels 2021-05-29 23:28:11 +01:00
voxel_raycast_result.cpp Moved VoxelRaycastResult to its own file 2021-05-29 15:09:10 +01:00
voxel_raycast_result.h Moved VoxelRaycastResult to its own file 2021-05-29 15:09:10 +01:00
voxel_tool.cpp Added `falloff` property to control sharpness of texture painting 2021-05-30 16:28:10 +01:00
voxel_tool.h Added `falloff` property to control sharpness of texture painting 2021-05-30 16:28:10 +01:00
voxel_tool_buffer.cpp Implemented texture painting on all VoxelTools using faster access to voxels 2021-05-29 23:28:11 +01:00
voxel_tool_buffer.h Basic VoxelTool function to paint textures on buffers 2021-04-25 20:23:14 +01:00
voxel_tool_lod_terrain.cpp Moved VoxelDataMap to storage/ folder 2021-05-31 16:27:08 +01:00
voxel_tool_lod_terrain.h Added same basic painting function to VoxelToolLodTerrain (untested) 2021-04-25 22:20:05 +01:00
voxel_tool_terrain.cpp Implemented texture painting on all VoxelTools using faster access to voxels 2021-05-29 23:28:11 +01:00
voxel_tool_terrain.h Implemented texture painting on all VoxelTools using faster access to voxels 2021-05-29 23:28:11 +01:00