godot_voxel/voxel_buffer.cpp

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#include "voxel_buffer.h"
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#include <core/math/math_funcs.h>
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#include <string.h>
VoxelBuffer::VoxelBuffer() {
}
VoxelBuffer::~VoxelBuffer() {
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clear();
}
void VoxelBuffer::create(int sx, int sy, int sz) {
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if (sx <= 0 || sy <= 0 || sz <= 0) {
return;
}
Vector3i new_size(sx, sy, sz);
if (new_size != _size) {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
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Channel &channel = _channels[i];
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if (channel.data) {
// TODO Optimize with realloc
delete_channel(i);
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create_channel(i, new_size);
}
}
_size = new_size;
}
}
void VoxelBuffer::clear() {
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for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
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Channel &channel = _channels[i];
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if (channel.data) {
delete_channel(i);
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}
}
}
void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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if (_channels[channel_index].data)
delete_channel(channel_index);
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_channels[channel_index].defval = clear_value;
}
void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) {
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for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
_channels[i].defval = values[i];
}
}
int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0);
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const Channel &channel = _channels[channel_index];
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if (validate_pos(x, y, z) && channel.data) {
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return channel.data[index(x, y, z)];
} else {
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return channel.defval;
}
}
void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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ERR_FAIL_COND(!validate_pos(x, y, z));
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Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval != value) {
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create_channel(channel_index, _size);
channel.data[index(x, y, z)] = value;
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}
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} else {
channel.data[index(x, y, z)] = value;
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}
}
// This version does not cause errors if out of bounds. Use only if it's okay to be outside.
void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
if (!validate_pos(x, y, z))
return;
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval != value) {
create_channel(channel_index, _size);
channel.data[index(x, y, z)] = value;
}
} else {
channel.data[index(x, y, z)] = value;
}
}
void VoxelBuffer::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) {
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set_voxel(value, pos.x, pos.y, pos.z, channel_index);
}
void VoxelBuffer::fill(int defval, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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Channel &channel = _channels[channel_index];
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if (channel.data == NULL) {
// Channel is already optimized and uniform
if (channel.defval == defval) {
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// No change
return;
} else {
// Just change default value
channel.defval = defval;
return;
}
} else
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create_channel_noinit(channel_index, _size);
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unsigned int volume = get_volume();
memset(channel.data, defval, volume);
}
void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Vector3i::sort_min_max(min, max);
min.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
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max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
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Vector3i area_size = max - min;
if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0)
return;
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Channel &channel = _channels[channel_index];
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if (channel.data == NULL) {
if (channel.defval == defval)
return;
else
create_channel(channel_index, _size);
}
Vector3i pos;
int volume = get_volume();
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for (pos.z = min.z; pos.z < max.z; ++pos.z) {
for (pos.x = min.x; pos.x < max.x; ++pos.x) {
unsigned int dst_ri = index(pos.x, pos.y + min.y, pos.z);
CRASH_COND(dst_ri >= volume);
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memset(&channel.data[dst_ri], defval, area_size.y * sizeof(uint8_t));
}
}
}
bool VoxelBuffer::is_uniform(unsigned int channel_index) const {
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ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, true);
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const Channel &channel = _channels[channel_index];
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if (channel.data == NULL)
// Channel has been optimized
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return true;
// Channel isn't optimized, so must look at each voxel
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uint8_t voxel = channel.data[0];
unsigned int volume = get_volume();
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for (unsigned int i = 1; i < volume; ++i) {
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if (channel.data[i] != voxel) {
return false;
}
}
return true;
}
void VoxelBuffer::optimize() {
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for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
if (_channels[i].data && is_uniform(i)) {
clear_channel(i, _channels[i].data[0]);
}
}
}
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void VoxelBuffer::copy_from(const VoxelBuffer &other, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
ERR_FAIL_COND(other._size == _size);
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Channel &channel = _channels[channel_index];
const Channel &other_channel = other._channels[channel_index];
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if (other_channel.data) {
if (channel.data == NULL) {
create_channel_noinit(channel_index, _size);
}
memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t));
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} else if (channel.data) {
delete_channel(channel_index);
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}
channel.defval = other_channel.defval;
}
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void VoxelBuffer::copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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Channel &channel = _channels[channel_index];
const Channel &other_channel = other._channels[channel_index];
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Vector3i::sort_min_max(src_min, src_max);
src_min.clamp_to(Vector3i(0, 0, 0), other._size);
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src_max.clamp_to(Vector3i(0, 0, 0), other._size + Vector3i(1, 1, 1));
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dst_min.clamp_to(Vector3i(0, 0, 0), _size);
Vector3i area_size = src_max - src_min;
//Vector3i dst_max = dst_min + area_size;
if (area_size == _size) {
copy_from(other, channel_index);
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} else {
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if (other_channel.data) {
if (channel.data == NULL) {
create_channel(channel_index, _size);
}
// Copy row by row
Vector3i pos;
for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
// Row direction is Y
unsigned int src_ri = other.index(pos.x + src_min.x, pos.y + src_min.y, pos.z + src_min.z);
unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
memcpy(&channel.data[dst_ri], &other_channel.data[src_ri], area_size.y * sizeof(uint8_t));
}
}
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} else if (channel.defval != other_channel.defval) {
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if (channel.data == NULL) {
create_channel(channel_index, _size);
}
// Set row by row
Vector3i pos;
for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
memset(&channel.data[dst_ri], other_channel.defval, area_size.y * sizeof(uint8_t));
}
}
}
}
}
uint8_t *VoxelBuffer::get_channel_raw(unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, NULL);
const Channel &channel = _channels[channel_index];
return channel.data;
}
void VoxelBuffer::create_channel(int i, Vector3i size, uint8_t defval) {
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create_channel_noinit(i, size);
memset(_channels[i].data, defval, get_volume() * sizeof(uint8_t));
}
void VoxelBuffer::create_channel_noinit(int i, Vector3i size) {
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Channel &channel = _channels[i];
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unsigned int volume = size.x * size.y * size.z;
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channel.data = (uint8_t *)memalloc(volume * sizeof(uint8_t));
}
void VoxelBuffer::delete_channel(int i) {
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Channel &channel = _channels[i];
ERR_FAIL_COND(channel.data == NULL);
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memfree(channel.data);
channel.data = NULL;
}
void VoxelBuffer::compute_gradients(unsigned int isolevel_channel, unsigned int first_gradient_channel) {
ERR_FAIL_COND(isolevel_channel >= MAX_CHANNELS);
ERR_FAIL_COND(first_gradient_channel + 2 >= MAX_CHANNELS);
int gradient_x_channel = first_gradient_channel;
int gradient_y_channel = first_gradient_channel + 1;
int gradient_z_channel = first_gradient_channel + 2;
ERR_FAIL_COND(gradient_x_channel == isolevel_channel);
ERR_FAIL_COND(gradient_y_channel == isolevel_channel);
ERR_FAIL_COND(gradient_z_channel == isolevel_channel);
const Channel &iso_channel = _channels[isolevel_channel];
if (iso_channel.data == nullptr) {
// The channel is uniform, gradient will be zero
fill(0, gradient_x_channel);
fill(0, gradient_y_channel);
fill(0, gradient_z_channel);
} else {
if (_channels[gradient_x_channel].data == nullptr) {
create_channel_noinit(gradient_x_channel, _size);
}
if (_channels[gradient_y_channel].data == nullptr) {
create_channel_noinit(gradient_y_channel, _size);
}
if (_channels[gradient_z_channel].data == nullptr) {
create_channel_noinit(gradient_z_channel, _size);
}
Channel &gx_channel = _channels[gradient_x_channel];
Channel &gy_channel = _channels[gradient_y_channel];
Channel &gz_channel = _channels[gradient_z_channel];
int max_z = _size.z - 1;
int max_x = _size.x - 1;
int max_y = _size.y - 1;
int lookup_left = -_size.x;
int lookup_right = -lookup_left;
int lookup_back = -_size.z * _size.x;
int lookup_front = -lookup_back;
int lookup_down = -1;
int lookup_up = -lookup_down;
for (int z = 1; z < max_z; ++z) {
for (int x = 1; x < max_x; ++x) {
for (int y = 1; y < max_y; ++y) {
int i = index(x, y, z);
Vector3 v(
byte_to_iso(iso_channel.data[i + lookup_right]) - byte_to_iso(iso_channel.data[i + lookup_left]),
byte_to_iso(iso_channel.data[i + lookup_up]) - byte_to_iso(iso_channel.data[i + lookup_down]),
byte_to_iso(iso_channel.data[i + lookup_front]) - byte_to_iso(iso_channel.data[i + lookup_back]));
v.normalize();
gx_channel.data[i] = iso_to_byte(v.x);
gy_channel.data[i] = iso_to_byte(v.y);
gz_channel.data[i] = iso_to_byte(v.z);
}
}
}
}
}
void VoxelBuffer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create);
ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear);
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ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x);
ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y);
ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z);
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_iso", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_iso_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel_iso", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_iso, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform, DEFVAL(0));
ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::optimize);
ClassDB::bind_method(D_METHOD("compute_gradients", "isolevel_channel", "first_gradient_channel"), &VoxelBuffer::compute_gradients);
}
void VoxelBuffer::_copy_from_binding(Ref<VoxelBuffer> other, unsigned int channel) {
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ERR_FAIL_COND(other.is_null());
copy_from(**other, channel);
}
void VoxelBuffer::_copy_from_area_binding(Ref<VoxelBuffer> other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel) {
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ERR_FAIL_COND(other.is_null());
copy_from(**other, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min), channel);
}