godot_voxel/util/object_pool.h

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#ifndef OBJECT_POOL_H
#define OBJECT_POOL_H
#include "core/os/memory.h"
#include <vector>
template <class T>
class ObjectPool {
public:
T *create() {
if (_objects.empty()) {
return memnew(T);
} else {
T *obj = _objects.back();
_objects.pop_back();
return obj;
}
}
void recycle(T *obj) {
obj->init();
_objects.push_back(obj);
}
~ObjectPool() {
for (auto it = _objects.begin(); it != _objects.end(); ++it) {
memdelete(*it);
}
}
private:
std::vector<T *> _objects;
};
#endif // OBJECT_POOL_H