godot_voxel/util
Marc Gilleron 5766bc8b94 Merge branch 'master' into lod_fade_v2
# Conflicts:
#	README.md
#	editor/about_window.cpp
2021-03-27 01:48:36 +00:00
..
godot Reorganized some utility files 2021-02-17 20:34:35 +00:00
math Optimized several range analysis functions 2021-03-17 18:11:00 +00:00
noise More precise range analysis for FastNoiseLite 2021-03-14 18:47:23 +00:00
array_slice.h Fix wrong boundary check 2021-02-18 21:17:22 +00:00
dynamic_bitset.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
file_locker.h Update file_locker.h 2021-03-12 08:34:57 +08:00
fixed_array.h Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision 2020-12-23 02:27:54 +00:00
funcs.h Reorganized some utility files 2021-02-17 20:34:35 +00:00
macros.h Fix some GCC warnings and Clang error 2020-09-07 23:26:04 +01:00
object_pool.h Moved ObjectPool to util/ and moved OctreeTables to root 2019-04-29 21:31:08 +01:00
profiling.h Give names to threads so they show up in debugging tools 2021-02-09 00:52:26 +00:00
profiling_clock.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
serialization.h Implemented saving and loading of modified instances in SQLite 2021-02-07 17:22:50 +00:00
voxel_raycast.h Added voxel raycast to VoxelToolLodTerrain 2021-02-21 03:08:47 +00:00