godot_voxel/streams/voxel_stream.cpp

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#include "voxel_stream.h"
#include <core/script_language.h>
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void VoxelStream::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels, int lod) {
ERR_FAIL_COND(out_buffer.is_null());
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ScriptInstance *script = get_script_instance();
if (script) {
// Call script to generate buffer
Variant arg1 = out_buffer;
Variant arg2 = origin_in_voxels.to_vec3();
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Variant arg3 = lod;
const Variant *args[3] = { &arg1, &arg2, &arg3 };
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Variant::CallError err;
script->call("emerge_block", args, 3, err);
if (err.error != Variant::CallError::CALL_OK) {
ERR_EXPLAIN(String("voxel_stream.cpp:emerge_block gave an error: ") + String::num(err.error)
+ String(" Argument: ") + String::num(err.argument)
+ String(" Expected type: ") + String(Variant::get_type_name(err.expected)));
ERR_FAIL();
// This had to be explicitely logged due to the usual GD debugger not working with threads
}
}
}
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void VoxelStream::immerge_block(Ref<VoxelBuffer> buffer, Vector3i origin_in_voxels, int lod) {
ERR_FAIL_COND(buffer.is_null());
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ScriptInstance *script = get_script_instance();
if (script) {
// Call script to save buffer
Variant arg1 = buffer;
Variant arg2 = origin_in_voxels.to_vec3();
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Variant arg3 = lod;
const Variant *args[3] = { &arg1, &arg2, &arg3 };
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Variant::CallError err;
script->call("immerge_block", args, 3, err);
if (err.error != Variant::CallError::CALL_OK) {
ERR_EXPLAIN(String("voxel_stream.cpp:immerge_block gave an error: ") + String::num(err.error)
+ String(" Argument: ") + String::num(err.argument)
+ String(" Expected type: ") + String(Variant::get_type_name(err.expected)));
ERR_FAIL();
// This had to be explicitely logged due to the usual GD debugger not working with threads
}
}
}
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void VoxelStream::_emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels, int lod) {
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ERR_FAIL_COND(lod < 0);
emerge_block(out_buffer, Vector3i(origin_in_voxels), lod);
}
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void VoxelStream::_immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_voxels, int lod) {
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ERR_FAIL_COND(lod < 0);
immerge_block(buffer, Vector3i(origin_in_voxels), lod);
}
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void VoxelStream::_bind_methods() {
// Note: C++ inheriting classes don't need to re-bind these, because they are bindings that call the actual virtual methods
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ClassDB::bind_method(D_METHOD("emerge_block", "out_buffer", "origin_in_voxels", "lod"), &VoxelStream::_emerge_block);
ClassDB::bind_method(D_METHOD("immerge_block", "buffer", "origin_in_voxels", "lod"), &VoxelStream::_immerge_block);
}