Added an image-based terrain generator for testing (ported from the GDScript demo)

master
Marc Gilleron 2018-09-28 01:11:28 +01:00
parent 1cac9beec4
commit 44bdc63c6f
4 changed files with 113 additions and 2 deletions

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@ -5,6 +5,7 @@
#include "voxel_map.h"
#include "voxel_terrain.h"
#include "voxel_provider_test.h"
#include "voxel_provider_image.h"
#include "voxel_mesher_smooth.h"
void register_voxel_types() {
@ -17,6 +18,7 @@ void register_voxel_types() {
ClassDB::register_class<VoxelTerrain>();
ClassDB::register_class<VoxelProvider>();
ClassDB::register_class<VoxelProviderTest>();
ClassDB::register_class<VoxelProviderImage>();
ClassDB::register_class<VoxelMesherSmooth>();
}

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@ -36,7 +36,8 @@ void VoxelProvider::_immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_vo
}
void VoxelProvider::_bind_methods() {
// Note: C++ inheriting classes don't need to re-bind these, because they are bindings that call the actual virtual methods
ClassDB::bind_method(D_METHOD("emerge_block", "out_buffer", "block_pos"), &VoxelProvider::_emerge_block);
ClassDB::bind_method(D_METHOD("immerge_block", "buffer", "block_pos"), &VoxelProvider::_immerge_block);
ClassDB::bind_method(D_METHOD("emerge_block", "out_buffer", "origin_in_voxels"), &VoxelProvider::_emerge_block);
ClassDB::bind_method(D_METHOD("immerge_block", "buffer", "origin_in_voxels"), &VoxelProvider::_immerge_block);
}

79
voxel_provider_image.cpp Normal file
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@ -0,0 +1,79 @@
#include "voxel_provider_image.h"
VoxelProviderImage::VoxelProviderImage(): _channel(0) {
}
void VoxelProviderImage::set_image(Ref<Image> im) {
_image = im;
}
Ref<Image> VoxelProviderImage::get_image() const {
return _image;
}
void VoxelProviderImage::set_channel(int channel) {
_channel = channel;
}
int VoxelProviderImage::get_channel() const {
return _channel;
}
void VoxelProviderImage::emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels) {
int ox = origin_in_voxels.x;
int oy = origin_in_voxels.y;
int oz = origin_in_voxels.z;
Image &image = **_image;
VoxelBuffer &out_buffer = **p_out_buffer;
image.lock();
int im_w = image.get_width();
int im_h = image.get_height();
int im_wm = im_w - 1;
int im_hm = im_h - 1;
int x = 0;
int z = 0;
int bs = out_buffer.get_size().x;
int dirt = 1;
while (z < bs) {
while (x < bs) {
Color c = image.get_pixel((ox + x) & im_wm, (oz + z) & im_hm);
int h = int(c.r * 200.0) - 50;
h -= oy;
if (h > 0) {
if (h > bs) {
h = bs;
}
out_buffer.fill_area(dirt, Vector3(x, 0, z), Vector3(x + 1, h, z + 1), _channel);
}
x += 1;
}
z += 1;
x = 0;
}
image.unlock();
}
void VoxelProviderImage::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_image", "image"), &VoxelProviderImage::set_image);
ClassDB::bind_method(D_METHOD("get_image"), &VoxelProviderImage::get_image);
ClassDB::bind_method(D_METHOD("set_channel", "channel"), &VoxelProviderImage::set_channel);
ClassDB::bind_method(D_METHOD("get_channel"), &VoxelProviderImage::get_channel);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image", "get_image");
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
}

29
voxel_provider_image.h Normal file
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@ -0,0 +1,29 @@
#ifndef HEADER_VOXEL_PROVIDER_IMAGE
#define HEADER_VOXEL_PROVIDER_IMAGE
#include "voxel_provider.h"
#include <core/image.h>
// Provides infinite tiling heightmap based on an image
class VoxelProviderImage : public VoxelProvider {
GDCLASS(VoxelProviderImage, VoxelProvider)
public:
VoxelProviderImage();
void set_image(Ref<Image> im);
Ref<Image> get_image() const;
void set_channel(int channel);
int get_channel() const;
void emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels);
private:
static void _bind_methods();
private:
Ref<Image> _image;
int _channel;
};
#endif // HEADER_VOXEL_PROVIDER_IMAGE