Add vase radar (for testing)
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@ -1,6 +1,9 @@
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local S = minetest.get_translator("sf_loot")
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local EDITOR = minetest.settings:get_bool("sf_editor", false) or minetest.settings:get_bool("creative_mode", false)
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-- If enabled, shows vases near you
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local VASE_RADAR = false
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local vase_drop = nil
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if not EDITOR then
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vase_drop = ""
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@ -50,3 +53,41 @@ minetest.register_node("sf_loot:vase", {
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end,
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drop = vase_drop,
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})
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if VASE_RADAR then
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local vtimer = 0
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local waypoints = {}
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minetest.register_globalstep(function(dtime)
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vtimer = vtimer + dtime
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if vtimer < 1 then
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return
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end
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vtimer = 0
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local players = minetest.get_connected_players()
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local areasize = vector.new(30, 30, 30)
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for p=1, #players do
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local player = players[p]
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local pname = player:get_player_name()
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if not waypoints[pname] then
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waypoints[pname] = {}
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end
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for w=1, #waypoints[pname] do
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player:hud_remove(waypoints[pname][w])
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end
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local ppos = vector.round(players[p]:get_pos())
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local vases = minetest.find_nodes_in_area(vector.subtract(ppos, areasize), vector.add(ppos, areasize), "sf_loot:vase")
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for v=1, #vases do
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local vnode = minetest.get_node(vases[v])
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local id = players[p]:hud_add({
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hud_elem_type = "waypoint",
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name = S("Vase (@1)", vnode.param2),
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precision = 1,
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text = S("m"),
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number = 0xFF8080,
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world_pos = vases[v],
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})
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table.insert(waypoints[pname], id)
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end
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end
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end)
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end
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