Fix crash when defeating boss
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1a0a51b807
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@ -549,7 +549,10 @@ minetest.register_entity("sf_mobs:shadow_orb", {
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end
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local boss_arena = sf_zones.get_zone("boss_arena")
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sf_util.break_nodes_in_area(boss_arena.pos_min, boss_arena.pos_max, "sf_nodes:weak_concrete", nil)
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for a=1, #boss_arena.areas do
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local area = boss_arena.areas[a]
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sf_util.break_nodes_in_area(area.pos_min, area.pos_max, "sf_nodes:weak_concrete", nil)
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end
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local player = sf_util.get_closest_player(pos)
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if player and player:is_player() then
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