2024-07-16 22:53:04 +02:00

275 lines
8.1 KiB
Lua

--
-- Lumien mod
--
local S = minetest.get_translator("rp_lumien")
local has_mobs_mod = minetest.get_modpath("rp_mobs") ~= nil
-- How close a player needs to be (in nodes) for a lumien crystal to light up
local LUMIEN_ON_RADIUS = 2
-- How far a player needs to be (in nodes) from an active lumien crystal to turn off again
local LUMIEN_OFF_RADIUS = 4
-- Light level of inactive lumien crystal
local LUMIEN_CRYSTAL_LIGHT_MIN = 2
-- Light level of active lumien crystal
local LUMIEN_CRYSTAL_LIGHT_MAX = 12
-- Light level of lumien block
local LUMIEN_BLOCK_LIGHT = 14
-- Sound pitch modifier for lumien crystal (compared to lumien block)
local LUMIEN_CRYSTAL_SOUND_PITCH = 1.2
-- Sound pitch modifier for lumien footstep sound (both block and crystal)
local LUMIEN_SOUND_PITCH_FOOTSTEP = 0.8
-- Interval (in seconds) to check for nearby humanoids
local LUMIEN_CRYSTAL_CHECK_TIMER = 1.0
local get_sounds = function(pitch)
if not pitch then
pitch = 1.0
end
return rp_sounds.node_sound_crystal_defaults({
footstep = {name="rp_sounds_footstep_glass",gain=1,pitch=LUMIEN_SOUND_PITCH_FOOTSTEP},
place = {name="rp_sounds_place_crystal",gain=1,pitch=pitch},
dig = {name="rp_sounds_dug_crystal",gain=0.5,pitch=pitch},
dug = {name="rp_sounds_dug_crystal",gain=1,pitch=pitch*0.95},
})
end
-- Return true if a "luminator" (an entity that causes a lumien crystal to glow) is nearby pos.
-- Players and animal and humanoid mobs are luminators.
-- * pos: Position to compare to
-- * is_on: true if lumien crystal
local is_luminator_nearby = function(pos, is_on)
local offset
if is_on then
-- Offset to turn crytal off
offset = LUMIEN_OFF_RADIUS
else
-- Offset to turn crytal on
offset = LUMIEN_ON_RADIUS
end
local objects = minetest.get_objects_in_area(vector.subtract(pos, offset), vector.add(pos, offset))
for o=1, #objects do
local obj = objects[o]
if obj:is_player() then
return true
elseif has_mobs_mod then
local lua = obj:get_luaentity()
if lua and lua._cmi_is_mob and (rp_mobs.has_tag(lua, "animal") or rp_mobs.has_tag(lua, "humanoid")) then
return true
end
end
end
return false
end
-- Nodes
minetest.register_node(
"rp_lumien:crystal_on",
{
description = S("Glowing Lumien Crystal"),
inventory_image = "lumien_crystal_on.png",
tiles = {"lumien_block.png"},
paramtype = "light",
paramtype2 = "wallmounted",
is_ground_content = false,
drawtype = "nodebox",
node_box = {
type = "wallmounted",
wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16},
wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16},
wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16}
},
floodable = true,
on_flood = function(pos)
minetest.add_item(pos, "rp_lumien:crystal_off")
end,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
if not is_luminator_nearby(pos, true) then
local node = minetest.get_node(pos)
node.name = "rp_lumien:crystal_off"
minetest.swap_node(pos, node)
end
end,
groups = {crumbly = 3, not_in_creative_inventory = 1, furniture = 1, pathfinder_hard = 1},
light_source = LUMIEN_CRYSTAL_LIGHT_MAX,
_rp_itemshow_offset = vector.new(-0.2, 0, -0.2),
drop = "rp_lumien:crystal_off",
sounds = get_sounds(LUMIEN_CRYSTAL_SOUND_PITCH),
})
minetest.register_node(
"rp_lumien:crystal_off",
{
description = S("Lumien Crystal"),
_tt_help = S("Can be placed; glows when someone is close"),
inventory_image = "lumien_crystal.png",
tiles = {"lumien_block.png"},
paramtype = "light",
paramtype2 = "wallmounted",
is_ground_content = false,
drawtype = "nodebox",
node_box = {
type = "wallmounted",
wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16},
wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16},
wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16}
},
floodable = true,
on_flood = function(pos)
minetest.add_item(pos, "rp_lumien:crystal_off")
end,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
if is_luminator_nearby(pos, false) then
local node = minetest.get_node(pos)
node.name = "rp_lumien:crystal_on"
minetest.swap_node(pos, node)
end
end,
groups = {crumbly = 3, creative_decoblock = 1, furniture = 1, pathfinder_hard = 1},
light_source = LUMIEN_CRYSTAL_LIGHT_MIN,
_tt_light_source_max = LUMIEN_CRYSTAL_LIGHT_MAX,
_rp_itemshow_offset = vector.new(-0.2, 0, -0.2),
sounds = get_sounds(LUMIEN_CRYSTAL_SOUND_PITCH),
})
minetest.register_node(
"rp_lumien:block",
{
description = S("Lumien Block"),
tiles = {"lumien_block.png"},
groups = {cracky = 1, mineral_natural=1, pathfinder_hard = 1},
light_source = LUMIEN_BLOCK_LIGHT,
sounds = get_sounds(),
_rp_blast_resistance = 3,
})
minetest.register_node(
"rp_lumien:reinforced_block",
{
description = S("Reinforced Lumien Block"),
tiles = {"rp_lumien_reinforced_block.png"},
groups = {cracky = 1},
light_source = LUMIEN_BLOCK_LIGHT,
sounds = get_sounds(),
_rp_blast_resistance = 6,
})
-- Ores
minetest.register_node(
"rp_lumien:stone_with_lumien",
{
description = S("Stone with Lumien"),
tiles = {"default_stone.png^lumien_mineral_lumien.png"},
groups = {cracky = 1, stone = 1, ore=1},
drop = "rp_lumien:block",
sounds = rp_sounds.node_sound_stone_defaults(),
_rp_blast_resistance = 1,
})
minetest.register_ore(
{
ore_type = "scatter",
ore = "rp_lumien:stone_with_lumien",
wherein = "rp_default:stone",
clust_scarcity = 5*5*5,
clust_num_ores = 8,
clust_size = 6,
y_min = -107,
y_max = -100,
})
-- Crafting
crafting.register_craft(
{
output = "rp_lumien:crystal_off 9",
items = {
"rp_lumien:block"
},
})
crafting.register_craft(
{
output = "rp_lumien:block",
items = {
"rp_lumien:crystal_off 9",
},
})
crafting.register_craft(
{
output = "rp_lumien:reinforced_block",
items = {
"rp_default:fiber 8",
"rp_default:stick 6",
"rp_lumien:block",
},
})
crafting.register_craft(
{
output = "rp_default:heated_dirt_path 2",
items = {
"rp_default:dirt_path 2",
"rp_lumien:crystal_off",
},
})
minetest.register_craft(
{
type = "cooking",
output = "rp_lumien:block",
recipe = "rp_lumien:stone_with_lumien",
cooktime = 6,
})
minetest.register_lbm({
name = "rp_lumien:restart_timers",
label = "Restart lumien crystal timers",
nodenames = { "rp_lumien:crystal_on", "rp_lumien:crystal_off" },
run_at_every_load = true,
action = function(pos)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
end
end,
})
-- Achievements
achievements.register_achievement(
"enlightened",
{
title = S("Enlightened"),
description = S("Place a lumien crystal."),
times = 1,
placenode = "rp_lumien:crystal_off",
icon = "rp_lumien_achievement_enlightened.png",
difficulty = 5.5,
})
minetest.register_alias("lumien:block", "rp_lumien:block")
minetest.register_alias("lumien:crystal_off", "rp_lumien:crystal_off")
minetest.register_alias("lumien:crystal_on", "rp_lumien:crystal_on")
minetest.register_alias("lumien:stone_with_lumien", "rp_lumien:stone_with_lumien")