275 lines
8.1 KiB
Lua
275 lines
8.1 KiB
Lua
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--
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-- Lumien mod
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--
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local S = minetest.get_translator("rp_lumien")
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local has_mobs_mod = minetest.get_modpath("rp_mobs") ~= nil
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-- How close a player needs to be (in nodes) for a lumien crystal to light up
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local LUMIEN_ON_RADIUS = 2
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-- How far a player needs to be (in nodes) from an active lumien crystal to turn off again
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local LUMIEN_OFF_RADIUS = 4
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-- Light level of inactive lumien crystal
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local LUMIEN_CRYSTAL_LIGHT_MIN = 2
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-- Light level of active lumien crystal
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local LUMIEN_CRYSTAL_LIGHT_MAX = 12
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-- Light level of lumien block
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local LUMIEN_BLOCK_LIGHT = 14
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-- Sound pitch modifier for lumien crystal (compared to lumien block)
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local LUMIEN_CRYSTAL_SOUND_PITCH = 1.2
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-- Sound pitch modifier for lumien footstep sound (both block and crystal)
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local LUMIEN_SOUND_PITCH_FOOTSTEP = 0.8
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-- Interval (in seconds) to check for nearby humanoids
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local LUMIEN_CRYSTAL_CHECK_TIMER = 1.0
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local get_sounds = function(pitch)
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if not pitch then
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pitch = 1.0
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end
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return rp_sounds.node_sound_crystal_defaults({
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footstep = {name="rp_sounds_footstep_glass",gain=1,pitch=LUMIEN_SOUND_PITCH_FOOTSTEP},
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place = {name="rp_sounds_place_crystal",gain=1,pitch=pitch},
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dig = {name="rp_sounds_dug_crystal",gain=0.5,pitch=pitch},
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dug = {name="rp_sounds_dug_crystal",gain=1,pitch=pitch*0.95},
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})
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end
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-- Return true if a "luminator" (an entity that causes a lumien crystal to glow) is nearby pos.
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-- Players and animal and humanoid mobs are luminators.
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-- * pos: Position to compare to
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-- * is_on: true if lumien crystal
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local is_luminator_nearby = function(pos, is_on)
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local offset
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if is_on then
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-- Offset to turn crytal off
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offset = LUMIEN_OFF_RADIUS
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else
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-- Offset to turn crytal on
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offset = LUMIEN_ON_RADIUS
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end
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local objects = minetest.get_objects_in_area(vector.subtract(pos, offset), vector.add(pos, offset))
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for o=1, #objects do
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local obj = objects[o]
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if obj:is_player() then
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return true
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elseif has_mobs_mod then
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local lua = obj:get_luaentity()
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if lua and lua._cmi_is_mob and (rp_mobs.has_tag(lua, "animal") or rp_mobs.has_tag(lua, "humanoid")) then
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return true
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end
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end
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end
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return false
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end
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-- Nodes
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minetest.register_node(
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"rp_lumien:crystal_on",
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{
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description = S("Glowing Lumien Crystal"),
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inventory_image = "lumien_crystal_on.png",
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tiles = {"lumien_block.png"},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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drawtype = "nodebox",
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node_box = {
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type = "wallmounted",
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wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16},
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wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16},
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wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16}
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},
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floodable = true,
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on_flood = function(pos)
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minetest.add_item(pos, "rp_lumien:crystal_off")
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end,
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
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end,
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on_timer = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
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if not is_luminator_nearby(pos, true) then
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local node = minetest.get_node(pos)
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node.name = "rp_lumien:crystal_off"
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minetest.swap_node(pos, node)
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end
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end,
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groups = {crumbly = 3, not_in_creative_inventory = 1, furniture = 1, pathfinder_hard = 1},
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light_source = LUMIEN_CRYSTAL_LIGHT_MAX,
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_rp_itemshow_offset = vector.new(-0.2, 0, -0.2),
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drop = "rp_lumien:crystal_off",
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sounds = get_sounds(LUMIEN_CRYSTAL_SOUND_PITCH),
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})
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minetest.register_node(
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"rp_lumien:crystal_off",
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{
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description = S("Lumien Crystal"),
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_tt_help = S("Can be placed; glows when someone is close"),
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inventory_image = "lumien_crystal.png",
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tiles = {"lumien_block.png"},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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drawtype = "nodebox",
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node_box = {
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type = "wallmounted",
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wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16},
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wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16},
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wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16}
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},
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floodable = true,
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on_flood = function(pos)
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minetest.add_item(pos, "rp_lumien:crystal_off")
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end,
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
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end,
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on_timer = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
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if is_luminator_nearby(pos, false) then
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local node = minetest.get_node(pos)
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node.name = "rp_lumien:crystal_on"
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minetest.swap_node(pos, node)
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end
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end,
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groups = {crumbly = 3, creative_decoblock = 1, furniture = 1, pathfinder_hard = 1},
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light_source = LUMIEN_CRYSTAL_LIGHT_MIN,
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_tt_light_source_max = LUMIEN_CRYSTAL_LIGHT_MAX,
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_rp_itemshow_offset = vector.new(-0.2, 0, -0.2),
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sounds = get_sounds(LUMIEN_CRYSTAL_SOUND_PITCH),
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})
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minetest.register_node(
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"rp_lumien:block",
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{
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description = S("Lumien Block"),
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tiles = {"lumien_block.png"},
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groups = {cracky = 1, mineral_natural=1, pathfinder_hard = 1},
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light_source = LUMIEN_BLOCK_LIGHT,
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sounds = get_sounds(),
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_rp_blast_resistance = 3,
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})
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minetest.register_node(
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"rp_lumien:reinforced_block",
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{
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description = S("Reinforced Lumien Block"),
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tiles = {"rp_lumien_reinforced_block.png"},
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groups = {cracky = 1},
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light_source = LUMIEN_BLOCK_LIGHT,
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sounds = get_sounds(),
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_rp_blast_resistance = 6,
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})
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-- Ores
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minetest.register_node(
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"rp_lumien:stone_with_lumien",
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{
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description = S("Stone with Lumien"),
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tiles = {"default_stone.png^lumien_mineral_lumien.png"},
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groups = {cracky = 1, stone = 1, ore=1},
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drop = "rp_lumien:block",
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sounds = rp_sounds.node_sound_stone_defaults(),
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_rp_blast_resistance = 1,
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})
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minetest.register_ore(
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{
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ore_type = "scatter",
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ore = "rp_lumien:stone_with_lumien",
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wherein = "rp_default:stone",
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clust_scarcity = 5*5*5,
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clust_num_ores = 8,
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clust_size = 6,
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y_min = -107,
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y_max = -100,
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})
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-- Crafting
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crafting.register_craft(
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{
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output = "rp_lumien:crystal_off 9",
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items = {
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"rp_lumien:block"
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},
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})
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crafting.register_craft(
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{
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output = "rp_lumien:block",
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items = {
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"rp_lumien:crystal_off 9",
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},
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})
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crafting.register_craft(
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{
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output = "rp_lumien:reinforced_block",
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items = {
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"rp_default:fiber 8",
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"rp_default:stick 6",
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"rp_lumien:block",
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},
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})
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crafting.register_craft(
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{
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output = "rp_default:heated_dirt_path 2",
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items = {
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"rp_default:dirt_path 2",
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"rp_lumien:crystal_off",
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},
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})
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minetest.register_craft(
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{
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type = "cooking",
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output = "rp_lumien:block",
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recipe = "rp_lumien:stone_with_lumien",
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cooktime = 6,
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})
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minetest.register_lbm({
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name = "rp_lumien:restart_timers",
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label = "Restart lumien crystal timers",
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nodenames = { "rp_lumien:crystal_on", "rp_lumien:crystal_off" },
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run_at_every_load = true,
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action = function(pos)
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
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end
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end,
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})
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-- Achievements
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achievements.register_achievement(
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"enlightened",
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{
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title = S("Enlightened"),
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description = S("Place a lumien crystal."),
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times = 1,
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placenode = "rp_lumien:crystal_off",
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icon = "rp_lumien_achievement_enlightened.png",
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difficulty = 5.5,
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})
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minetest.register_alias("lumien:block", "rp_lumien:block")
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minetest.register_alias("lumien:crystal_off", "rp_lumien:crystal_off")
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minetest.register_alias("lumien:crystal_on", "rp_lumien:crystal_on")
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minetest.register_alias("lumien:stone_with_lumien", "rp_lumien:stone_with_lumien")
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